The Legend of Zelda: The Wind Waker: Difference between revisions

(Undo revision 75099 by 129.138.30.78 (talk) This is a TEV problem, and was never isolated to D3D9. Tested it, still in latest master on OpenGL.)
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{{testing/entry|revision=3.5-1488|OS=Windows 8 x64|CPU=Intel i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=Flat 30 FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}
{{testing/entry|revision=3.5-1488|OS=Windows 8 x64|CPU=Intel i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=Flat 30 FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel i5 3210m @ 2.5 gHz|GPU= Geforce GT 620m|result= Fully playable at a constant 30fps, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel i5 3210m @ 2.5 gHz|GPU= Geforce GT 620m|result= Fully playable at a constant 30fps, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2 gHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}}
{{testing/end}}
{{testing/end}}


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