The Legend of Zelda: The Wind Waker: Difference between revisions

Removing pre-3.0 (r7xxx) problems: "Distant Areas". (solved by "Scaled EFB Copy"), Texture Flickering (solved by r6520), and Pictobox distortions (EFB to ram and it's fine).
(Removing pre-3.0 (r7xxx) problems: "Distant Areas". (solved by "Scaled EFB Copy"), Texture Flickering (solved by r6520), and Pictobox distortions (EFB to ram and it's fine).)
Line 33: Line 33:
=== Sound ===
=== Sound ===
With DSP HLE, sound and music may cut out at various points. This can be fixed with the [[DSP LLE]] plug-in.
With DSP HLE, sound and music may cut out at various points. This can be fixed with the [[DSP LLE]] plug-in.
=== Distant Areas ===
Windwaker uses a DOF blurring effect, which scales poorly on resolutions above the GameCube's native 640x528. The most basic option is to set Internal Resolution to "Auto (Multiple of 640x528)" and have "EFB Copies - Virtual" on. The DOF Blur is present, but scaled up to the higher resolution. This is good enough for most. However, there are several options to reduce it further.
*Use an Internal Resolution that is higher than the window/fullscreen resolution.  This means for lower resolutions use Internal Resolution of 2x Native, and higher resolutions will need 3x or 4x Native.  This will remove/reduce the DOF blur without breaking anything.
**EFB Copies - Virtual is required for this to work on the latest revisions.
*Super Sample Anti-Aliasing (SSAA), combined with an Internal Resolution equal to or greater then the current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards.
**EFB Copies - Virtual is required for this to work on the latest revisions.
*Disable EFB copy before running the game.
**One must either disable EFB copies before running the game, or enable it then stop and restart emulation; otherwise the game's visuals will be stuck.
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended.
*The d3d11 video back end will produce DOF blur regardless of efb scale.  It is therefore advised to use the d3d9 or OpenGL video back ends.
*Using a custom projection hack of 0.7 to 0.9 (Z-far) will remove the distant blur with no noticable impact on the rest of the game. This should work on all GFX back-ends and is not affected by EFB copy type.


=== Black Squares in Dragon Roost ===
=== Black Squares in Dragon Roost ===
Line 51: Line 39:


=== Pictobox only shows black images ===
=== Pictobox only shows black images ===
*Don't use EFB to texture
Using the Pictobox with EFB to Texture will show only a black image. Use EFB to Ram to take pictures properly. Any photos taken in EFB to Texture will remain black even after switching to EFB to Ram.
**Photos taken in this mode it will appear black both when taken and when viewed, even if switching to EFB to RAM later the photo will continue to be black.
*Don't use projection hack and Enable EFB to RAM
**Pictobox will work perfectly, but bugs with waiting to see the photo continue.
*Use a projection hack and Enable EFB to RAM
**It's essential to use a projection hack or problems will occur: blurred distant images and black squares in Dragon Roost. When using a projection hack, photos will appear black at first, but when switching modes to view photos they will appear normally.
 
*With {{revision|6778}} issues with the pictobox should be resolved, as long as "EFB to RAM" is enabled.


=== Texture flickering ===
=== Texture flickering ===
Line 65: Line 46:


=== Black/gray screens ===
=== Black/gray screens ===
*A black/gray screen crash may occur after certain events in the game.  This can be fixed by enabling the "fix item hang" patch in the patches section of game properties (right click the game in the main dolphin window to get to game properties)
A black/gray screen crash may occur after certain events in the game.  This can be fixed by enabling the "fix item hang" patch in the patches section of game properties (right click the game in the main dolphin window to get to game properties). Using the fix item hack patch will cause audio issues.  Use it only when encountering a black/gray screen crash. Adding too many cheats to the game may escalate this issue.
*Be warned however that the fix item hack patch will cause audio issues.  Use it only when encountering a black/gray screen crash
*If you are experiencing the "black screen" crash after cutscenes, manually set the FPS limit to "Auto" or "60". This issue seems to be caused by a rapid FPS jump when the cutscene has finished.
*If you are experiencing the "black screen" crash after cutscenes, manually set the FPS limit to "Auto" or "60". This issue seems to be caused by a rapid FPS jump when the cutscene has finished.
*By adding too much cheats to your game it will cause the Black/gray screen to pop up. To fix this, either have two or less cheats enabled and make sure it's not a rapid FPS cheat or check Fix Item Hang in the Patches tab.


=== GameBoy Player ===
=== GameBoy Player ===