The Legend of Zelda: The Wind Waker: Difference between revisions

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Wording changes
(DOF Blur update. More updating required due to the many changes in 3.0 and onwards.)
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===Distant Areas===
===Distant Areas===
Windwaker uses a DOF blurring effect, which scales poorly on resolutions above the gamecubes native 640x528. There are several solutions to this problem.
Windwaker uses a DOF blurring effect, which scales poorly on resolutions above the gamecube's native 640x528. An Internal Resolution set to AUTO is usually enough to make it tolerable, but there are several ways to reduce it further.
*Use an efb scale that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale.  This will remove/reduce the DOF blur without breaking anything.
*Use an efb scale that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale.  This will remove/reduce the DOF blur without breaking anything.
**EFB Copies - Virtual is required for this to work on the latest revisions.
**EFB Copies - Virtual is required for this to work on the latest revisions.
**Unfortunately for users with 1080p and higher resolutions, 1920x1584 (3x scale) is the highest dolphin supports, and 4x has not been implemented yet. Without 4x it is impossible to set a EFB scale higher then 1920x1080, thus impossible to fix the blur with this technique. To fix it, use SSAA.
**Unfortunately for users with 1080p and higher resolutions, 1920x1584 (3x scale) is the highest dolphin supports, and 4x has not been implemented yet. Without 4x it is impossible to set a EFB scale higher then 1920x1080, thus impossible to remove/reduce the blur with this technique. To fix it, use SSAA.
*Super Sample Anti-Aliasing (SSAA), combined with an EFB Scale equal to or greater then your current resolution, will solve the effect better then any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong GPUs.
*Super Sample Anti-Aliasing (SSAA), combined with an EFB Scale equal to or greater then your current resolution, will solve the effect better then any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards.
**EFB Copies - Virtual is required for this to work on the latest revisions.
**EFB Copies - Virtual is required for this to work on the latest revisions.
*Disable EFB copy.
*Disable EFB copy.