The Legend of Zelda: The Wind Waker: Difference between revisions

Restored the 4x scaling comment (see discussion)
(Quick clarification.)
(Restored the 4x scaling comment (see discussion))
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===Distant Areas===
===Distant Areas===
Windwaker uses a DOF blurring effect, which scales poorly on resolutions above the gamecube's native 640x528. An Internal Resolution set to AUTO is usually enough to make it tolerable, but there are several ways to reduce it further.
Windwaker uses a DOF blurring effect, which scales poorly on resolutions above the gamecube's native 640x528. The most basic option is to set Internal Resolution to "Auto (Multiple of 640x528)" and have "EFB Copies - Virtual" on. The DOF Blur is present, but scaled up to the higher resolution. This is good enough for most. However, there are several options to reduce it further.
*Use an efb scale that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scaleFor resolutions of 1920 x 1080 or higher integral should be used.  Integral will provide the correct scale for any resolution if you don't want to set the scale manually.  Fractional will also reduce the blur, but not as much as integral.  All of these will remove/reduce the DOF blur without breaking anything.
*Use an Internal Resolution that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need an Internal Resolution of 2x Native, and for higher resolutions you will need 3x NativeThis will remove/reduce the DOF blur without breaking anything.
**EFB Copies - Virtual is required for this to work on the latest revisions.
**EFB Copies - Virtual is required for this to work on the latest revisions.
*Super Sample Anti-Aliasing (SSAA), combined with an EFB Scale equal to or greater then your current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards.
**Unfortunately for users with 1920x1080 and higher resolutions, this technique will not work. 3x Native (1920x1584) is the highest Dolphin will allow you to select. While Auto can go above 4x, it selects an Internal Resolution closest to your display resolution. Normally this is a good thing, boosting performance, but this technique relies on mismatching resolutions - by selection an internal resolution higher then your display resolution. Since 1920x1584 is the highest it will let you select, those with 1920 pixel wide screens cannot use this trick to improve the blur. Use SSAA instead, if your video card is strong enough for it.
*Super Sample Anti-Aliasing (SSAA), combined with an Internal Resolution equal to or greater then your current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards.
**EFB Copies - Virtual is required for this to work on the latest revisions.
**EFB Copies - Virtual is required for this to work on the latest revisions.
*Disable EFB copy.
*Disable EFB copy.