The Legend of Zelda: The Wind Waker: Difference between revisions

Removed the 4x segment.
(Restored the 4x scaling comment (see discussion))
(Removed the 4x segment.)
Line 37: Line 37:
*Use an Internal Resolution that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need an Internal Resolution of 2x Native, and for higher resolutions you will need 3x Native.  This will remove/reduce the DOF blur without breaking anything.
*Use an Internal Resolution that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need an Internal Resolution of 2x Native, and for higher resolutions you will need 3x Native.  This will remove/reduce the DOF blur without breaking anything.
**EFB Copies - Virtual is required for this to work on the latest revisions.
**EFB Copies - Virtual is required for this to work on the latest revisions.
**Unfortunately for users with 1920x1080 and higher resolutions, this technique will not work. 3x Native (1920x1584) is the highest Dolphin will allow you to select. While Auto can go above 4x, it selects an Internal Resolution closest to your display resolution. Normally this is a good thing, boosting performance, but this technique relies on mismatching resolutions - by selection an internal resolution higher then your display resolution. Since 1920x1584 is the highest it will let you select, those with 1920 pixel wide screens cannot use this trick to improve the blur. Use SSAA instead, if your video card is strong enough for it.
*Super Sample Anti-Aliasing (SSAA), combined with an Internal Resolution equal to or greater then your current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards.
*Super Sample Anti-Aliasing (SSAA), combined with an Internal Resolution equal to or greater then your current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards.
**EFB Copies - Virtual is required for this to work on the latest revisions.
**EFB Copies - Virtual is required for this to work on the latest revisions.