5,502
edits
Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(Fire and Heat Effects Compromise) |
|||
Line 21: | Line 21: | ||
=== Fire and Heat Effects === | === Fire and Heat Effects === | ||
In Wind Waker, the various fire and heat effects are glitched, resulting in an odd doubling of portions of the screen exposed to the effect. These fire effects are used in many places, like Dragon Roost Cavern and hanging torches. Dolphin currently does not have a proper solution for this problem. The glitches can be fixed by checking "EFB Copies - Disable" to disable the heat effect entirely | In Wind Waker, the various fire and heat effects are glitched, resulting in an odd doubling of portions of the screen exposed to the effect. These fire effects are used in many places, like Dragon Roost Cavern and hanging torches. Dolphin currently does not have a proper solution for this problem. There are workarounds for the problem, but all have compromises. | ||
*The glitches can be fixed by checking "EFB Copies - Disable" before running the game to disable the heat effect entirely. This disables several of effects used throughout the game, such as the distance blur and the telescope, but provides a simple and consistent way to fix the problem. | |||
*Another fix fix can be applied by enabling free look and zooming in the camera significantly until the heat effects are behind the camera. This is performed by enabling freelook in the Graphics>Advanced menu, then holding Shift-W to zoom in past the effect. This will effectively the heat distortions, and breaks fewer effects in the game then disabling EFB outright; however it can cause other problems such as flickering, and can take some trial and error to position the camera at the ideal spot. Use Shift-R to return the camera to normal. | |||
*See {{Issue|2120}}, {{Issue|2338}}, and {{Issue|3971}}. | *See {{Issue|2120}}, {{Issue|2338}}, and {{Issue|3971}}. |