The Legend of Zelda: The Wind Waker: Difference between revisions

Undo revision 27428 by Special:Contributions/87.177.163.148 Cannot reproduce. Remember that you have to enable EFB copies before starting the game. Added clarification.
(updated description on heat fix through disabling efb copies, as it seems to break everything for many people (including me))
(Undo revision 27428 by Special:Contributions/87.177.163.148 Cannot reproduce. Remember that you have to enable EFB copies before starting the game. Added clarification.)
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=== Fire and Heat Effects ===
=== Fire and Heat Effects ===
In Wind Waker, the various fire and heat effects are glitched, resulting in an odd doubling of portions of the screen exposed to the effect. These fire effects are used in many places, like Dragon Roost Cavern and hanging torches. Dolphin currently does not have a proper solution for this problem. There are workarounds, but all have compromises.
In Wind Waker, the various fire and heat effects are glitched, resulting in an odd doubling of portions of the screen exposed to the effect. These fire effects are used in many places, like Dragon Roost Cavern and hanging torches. Dolphin currently does not have a proper solution for this problem. There are workarounds, but all have compromises.
*The glitches can be fixed by checking "EFB Copies - Disable" before running the game to disable the heat effect entirely. This disables several of effects used throughout the game, such as the distance blur and the telescope, but provides a simple and consistent way to fix the problem. However, at least for some configurations, disabling EFB copies entirely causes heavy graphic glitches which render the whole game unplayable.
*The glitches can be fixed by checking "EFB Copies - Disable" before running the game to disable the heat effect entirely.  Remember to disable it before running the game, otherwise the visuals will become stuck. This disables several of effects used throughout the game, such as the distance blur and the telescope, but provides a simple and consistent way to fix the problem.
*Another fix can be applied by enabling free look and zooming in the camera significantly until the heat effects are behind the camera. This is performed by enabling freelook in the Graphics>Advanced menu, then holding Shift-W to zoom in past the effect. This will effectively fix the heat distortions, and breaks fewer effects in the game then disabling EFB outright; however it can cause other problems such as flickering, and can take some trial and error to position the camera at the ideal spot. Use Shift-R to restore the camera to normal.
*Another fix can be applied by enabling free look and zooming in the camera significantly until the heat effects are behind the camera. This is performed by enabling freelook in the Graphics>Advanced menu, then holding Shift-W to zoom in past the effect. This will effectively fix the heat distortions, and breaks fewer effects in the game then disabling EFB outright; however it can cause other problems such as flickering, and can take some trial and error to position the camera at the ideal spot. Use Shift-R to restore the camera to normal.


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*Super Sample Anti-Aliasing (SSAA), combined with an Internal Resolution equal to or greater then the current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards.
*Super Sample Anti-Aliasing (SSAA), combined with an Internal Resolution equal to or greater then the current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards.
**EFB Copies - Virtual is required for this to work on the latest revisions.
**EFB Copies - Virtual is required for this to work on the latest revisions.
*Disable EFB copy.
*Disable EFB copy before running the game.
**One must either disable EFB copies before running the game, or enable it then stop and restart emulation; otherwise the game's visuals will be stuck.
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended.
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended.
*The d3d11 video back end will produce DOF blur regardless of efb scale.  It is therefore advised to use the d3d9 or OpenGL video back ends.
*The d3d11 video back end will produce DOF blur regardless of efb scale.  It is therefore advised to use the d3d9 or OpenGL video back ends.