The Legend of Zelda: The Wind Waker: Difference between revisions

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(→‎Black/Gray Screens: Ehhhh. Trimmed hacky workarounds to avoid confusion.)
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=== <s>Fire Effect Doubling</s> ===
=== <s>Fire Effect Doubling</s> ===
The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Fixed as of {{revision|4.0-593}}, details of the fix are available in the [https://dolphin-emu.org/blog/2014/01/06/old-problem-meets-its-timely-demise/|An Old Problem Meets Its Timely Demise] blog post. Older versions of Dolphin can use the workaround below.
The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Fixed as of {{revision|4.0-593}}, details of the fix are available in the [https://dolphin-emu.org/blog/2014/01/06/old-problem-meets-its-timely-demise An Old Problem Meets Its Timely Demise] blog post. Older versions of Dolphin can use the workaround below.


*Using [http://www.mediafire.com/?lchrfqaidbz6kko this custom texture] for NTSC, the doubling effect can be removed. Extract to "Dolphin\User\Load\Textures". Be sure to check Load Custom Textures in the advanced graphics config & set "Texture Cache Accuracy" to position 1 (Safe). To get this fix to work in other versions, change the GameID for the folder and the texture from "GZL'''E'''01" (NTSC), to "GZL'''P'''01" (PAL) or "GZL'''J'''01" (Japan).
*Using [http://www.mediafire.com/?lchrfqaidbz6kko this custom texture] for NTSC, the doubling effect can be removed. Extract to "Dolphin\User\Load\Textures". Be sure to check Load Custom Textures in the advanced graphics config & set "Texture Cache Accuracy" to position 1 (Safe). To get this fix to work in other versions, change the GameID for the folder and the texture from "GZL'''E'''01" (NTSC), to "GZL'''P'''01" (PAL) or "GZL'''J'''01" (Japan).
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