The Legend of Zelda: Twilight Princess (GC): Difference between revisions

I checked the GameINIs, and the Hyrule Field Speed Hack has to be enabled by users. Removed fixed status, promoted to the top of the problems area, and modified the description
m (Text replacement - "\<s\>(.*)\<\/s\>" to "{{s}}$1{{/s}}")
(I checked the GameINIs, and the Hyrule Field Speed Hack has to be enabled by users. Removed fixed status, promoted to the top of the problems area, and modified the description)
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== Problems ==
== Problems ==
=== Hyrule Field Slow Down ===
As the player progress through the game, Hyrule Field will become progressively slower. To fix it, enable the "Hyrule Field Speed Hack" in the ISO properties (right click a game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). The NA and EU releases had the patch added to their GameINIs in {{revision|4.0-1767}}, then JP was added in {{revision|4.0-7318}}.
Unfortunately, the hack will break the minimap, so it is not enabled by default.
=== Minimap ===
=== Minimap ===
*On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing or Anistoropic Filtering or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing. Tested on {{revision|4.0-5222}}.
*On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing.
*The ZTP hack can also cause issues with the minimap.
*The Hyrule Field Speed Hack can also cause issues with the minimap.
{{image|The Legend of Zelda Twilight Princess (GC), Dolphin, ZTP Hack.png|ZTP hack on}} {{image|The Legend of Zelda Twilight Princess (GC), Dolphin, No ZTP Hack.png|ZTP hack off|br}}
{{image|The Legend of Zelda Twilight Princess (GC), Dolphin, ZTP Hack.png|ZTP hack on}} {{image|The Legend of Zelda Twilight Princess (GC), Dolphin, No ZTP Hack.png|ZTP hack off|br}}


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{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}}
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}}
=== {{s}}Hyrule Field Slow Down{{/s}} ===
As the player progress through the game, Hyrule Field will become progressively slower. See {{issue|720}} and {{issue|2499}}. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. The NA and EU releases were fixed by {{revision|4.0-1767}}, then JP ({{issue|7825}}) was later fixed in {{revision|4.0-7318}}.


=== {{s}}Sound Issues{{/s}} ===
=== {{s}}Sound Issues{{/s}} ===
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{{VersionCompatibilityVersion|6271|****}}
{{VersionCompatibilityVersion|6271|****}}
{{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve, refer Issue 5002}}
{{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve, refer Issue 5002}}
{{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE -  DSP HLE sound problems resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}