The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = The Legend of Zelda: Twilight Princess
|image     = [[File:TheLegendOfZeldaTwilightPrincessGC.jpg|300px]]
|image         = [[File:TheLegendOfZeldaTwilightPrincessGC.jpg|300px]]
|developer = Nintendo EAD
|developer     = Nintendo EAD
|publisher = Nintendo
|publisher     = Nintendo
|series    = The Legend of Zelda
|released     = {{vgrelease|JP=December 2, 2006|NA=December 11, 2006|EU=December 15, 2006|AUS=December 19, 2006}}
|released = {{vgrelease|JP=December 2, 2006|NA=December 11, 2006|EU=December 15, 2006|AUS=December 19, 2006}}
|series        = ''The Legend of Zelda''
|genre     = Action-adventure
|genre         = Action-adventure
|modes     = Single-player
|modes         = Single-player
|input     = GameCube Controller
|input         = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939
|wikipedia    = The Legend of Zelda: Twilight Princess
}}
}}


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The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version.  
The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version.  
== Emulation Information ==
=== Hyrule Field Speed Hack ===
As the player progress through the game, Hyrule Field will become progressively slower. To fix this, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack).
Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default.
{{Image|Twilight_Princess_Map_with_Speedhack.png|Minimap with missing shadowing and other details|}}
{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}}


== Problems ==
== Problems ==
=== Hyrule Field Slow Down ===
{{Problems|{{#vardefineecho:problems|
As the player progress through the game, Hyrule Field will become progressively slower. To fix it, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). The NA and EU releases had the patch added to their GameINIs in {{revision|4.0-1767}}, then JP was added in {{revision|4.0-7318}}.


Unfortunately, the hack will reduce the quality of the minimap, so be warned.
}}}}
 
=== Minimap ===
*On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing.
*The Hyrule Field Speed Hack can also cause issues with the minimap.
{{image|The Legend of Zelda Twilight Princess (GC), Dolphin, ZTP Hack.png|ZTP hack on}} {{image|The Legend of Zelda Twilight Princess (GC), Dolphin, No ZTP Hack.png|ZTP hack off|br}}


== Enhancements ==
=== Sun Rays ===
=== Sun Rays ===
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
*D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect. Possibly fixed in {{revision|4.0-9161}}, or at least made equivalent to OpenGL.
*D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native.
*OpenGL - The GLSL merge ({{revision|3.5-1025}}) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.
*OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native.
{{Image|TwilightPrincessGC Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessGC Sunrays Working.jpg|Proper Emulation of the effect|br}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}


== Enhancements ==
=== Minimap ===
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing.


=== 16:9 Aspect Ratio Fix [Gecko]===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


==== NTSC-U ====
==== NA ====
<pre>04453FD4 3FE79E7B
<pre>$16:9 Widescreen
04453FD4 3FE79E7B
0445391C 3FE79E7B
0445391C 3FE79E7B
C22E97F0 00000004
C22E97F0 00000007
C222C418 C0030000
3CA08027 60A52A20
EC110032 D0030000
80010114 7C050000
C2229F00 D223000C
4182001C C222C418
38800001 00000000
C0030000 EC110032
0419D8CC 4E800020</pre>
D0030000 C2229F00
D223000C 38800001
60000000 00000000
C21B76F0 00000002
3C603FAD 90610008
C0010008 00000000
C219D8FC 00000002
3C603FAB 9062A248
C002A248 00000000
C219DD3C 00000002
3C003F80 9002A248
80010064 00000000
04453900 BF400000
04455E18 3F400000
041FE28C 380002C5
C21FE278 00000002
38A0FF9B B0A48000
38A00000 00000000
C21FE2C0 00000002
38A0FF9B B0A48000
38A00000 00000000
C2182198 00000004
3C603FAB 90628000
C01D0100 C2228000
EC110032 D01D0100
387D0100 00000000
C21821A8 00000004
3C603F40 90628000
C01D0100 C2228000
EC110032 D01D0100
7FC3F378 00000000
04453A14 C5000000
04453A30 45800000
C220DFD8 00000003
3C6042CA 90610004
C3810004 C3BF0018
EFBDE028 00000000
C2214BEC 00000003
3C0042CA 90010004
C0410004 EC3E1028
60000000 00000000
C2216B04 00000003
C0240360 3C0042CA
90010004 C0410004
EC22082A 00000000
C2216574 00000003
C0240350 3C0042CA
90010004 C0410004
EC22082A 00000000
C22155A8 00000002
3C00C2CA 900305E8
60000000 00000000
C22158E0 00000002
3C00C2CA 900305EC
60000000 00000000
C2215D60 00000003
3C0042CA 90010004
C0410004 EC3E102A
60000000 00000000
C2218304 00000003
3C0042CA 90010004
C0410004 EC3E1028
60000000 00000000
0421149C 60000000
C22114B8 00000002
3C0042CA 90010004
C0210004 00000000
C22469A4 00000002
3C00C2CA 90010004
C0210004 00000000
C22469F4 00000002
3C00C2CA 90010004
C0210004 00000000
</pre>


==== NTSC-J ====
==== JP ====
<pre>F6000001 80008180
<pre>$16:9 Widescreen
F6000001 80008180
3FADB6DB 481C4000
14000000 3FE79E79
E0000000 80008000
F6000001 80008180
C2C80000 42340000
3FADB6DB 47C35000
14000008 3FE79E79
E0000000 80008000
F6000001 80008180
C05F00C8 C07F00BC
C05F00C8 C07F00BC
D200001C 00000006
D200001C 00000006
Line 61: Line 149:
60000000 00000000
60000000 00000000
E0000000 80008000
E0000000 80008000
</pre>
==== EU ====
<pre>$16:9 Widescreen
F6000001 80008180
F6000001 80008180
D0430050 D0630054
3FADB6DB 481C4000
D2000000 00000003
14000000 3FE79E79
3DC040AF 91C28004
C0428004 D0430050
60000000 00000000
E0000000 80008000
E0000000 80008000
F6000001 80008180
F6000001 80008180
FFA01090 93E10024
C2C80000 42340000
D2000000 00000003
3FADB6DB 47C35000
3DC03FAA 61CEAAAB
14000008 3FE79E79
91C28000 C2628000
EFB300B2 00000000
E0000000 80008000
E0000000 80008000
F6000001 80008180
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C28004 C2228004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000</pre>
==== PAL ====
<pre>F6000001 80008180
C05F00C8 C07F00BC
C05F00C8 C07F00BC
D200001C 00000006
D200001C 00000006
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60000000 00000000
60000000 00000000
E0000000 80008000
E0000000 80008000
F6000001 80008180
</pre>
D0430050 D0630054
 
D2000000 00000003
=== Reduce Bloom Ghosting ===
3DC040AF 91C28004
Due to Dolphin's Scaled EFB setting, bloom can turn into "ghost" images around objects in areas with high amounts of bloom.
C0428004 D0430050
 
Bloom can be corrected with the following gecko codes. Use the x4 or x8 code, whichever is closest to your Internal Resolution setting. Keep Scaled EFB on.
<pre>$Bloom x4 IR
C235CA84 00000007
7D2802A6 3CE08000
60E79650 7C093800
41A0001C 3CE08000
60E7A15C 7C093800
41A1000C 7CA51670
7CC61670 39200000
60000000 00000000
C235CB40 00000007
7D0802A6 3CE08000
60E79650 7C083800
41A0001C 3CE08000
60E7A15C 7C083800
41A1000C 7C631670
7C841670 39030000
60000000 00000000
C235DE50 00000006
3F608000 637B9650
7C00D800 41A0001C
3F608000 637BA15C
7C00D800 41A1000C
7CA51670 7CC61670
3B640000 00000000
C2009920 00000002
38600010 38800010
60000000 00000000
C200A128 00000002
38600010 38800010
60000000 00000000
04451abc 41800000
</pre>
<pre>$Bloom x8 IR
C235CA84 00000007
7D2802A6 3CE08000
60E79650 7C093800
41A0001C 3CE08000
60E7A15C 7C093800
41A1000C 7CA51E70
7CC61E70 39200000
60000000 00000000
C235CB40 00000007
7D0802A6 3CE08000
60E79650 7C083800
41A0001C 3CE08000
60E7A15C 7C083800
41A1000C 7C631E70
7C841E70 39030000
60000000 00000000
C235DE50 00000006
3F608000 637B9650
7C00D800 41A0001C
3F608000 637BA15C
7C00D800 41A1000C
7CA51E70 7CC61E70
3B640000 00000000
C2009920 00000002
38600020 38800020
60000000 00000000
60000000 00000000
E0000000 80008000
C200A128 00000002
F6000001 80008180
38600020 38800020
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C28000 C2628000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C28004 C2228004
EF7100B2 39C00000
60000000 00000000
60000000 00000000
E0000000 80008000</pre>
04451abc 42000000
 
</pre>
 
=== 16:9 Aspect Ratio Fix [AR]===
 
The previous Gecko codes don't stretch the HUD, but can cause other display issues. The following codes work as an alternative (and stretch 2D elements).
 
==== NTSC-U ====
<pre>0445391C 3FE38E39</pre>
 
==== NTSC-J ====
<pre>0444DA64 3FE38E39</pre>


==== PAL ====
Alternatively, bloom can be disabled completely with the Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]
<pre>044558DC 3FE38E39</pre>
 
=== Reduce Bloom Ghosting ===
Due to Dolphin's bloom issues with Store EFB Copies to Texture Only, a "ghost" image will appear around certain objects in areas with high amounts of bloom. To disable bloom completely, use an Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]


<pre>No Bloom Effects [Ralf]
<pre>$No Bloom Effects [Ralf]
04009650 4E800020</pre>
04009650 4E800020</pre>


Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions.
Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions.


=== HD Textures ===
=== HD Texture Pack ===
There are many texture packs available:
[http://zeldatphdt.blogspot.com.br/ The Legend of Zelda: Twilight Princess HD Texture Pack]
 
* By Victor Rosa. Their site is [http://zeldatphdt.blogspot.com.br/ here].
:*This texture pack is incomplete and is in progress.
 
* [https://forums.dolphin-emu.org/Thread-the-twilight-princess-hd-project By ZeldaGamer23]. Their site is [http://www.hamasakipro.com/ here].
:*This texture pack is incomplete and is in progress. It is intended to be released April 2016.
 
NOTE: While using custom textures, scent trails seen by wolf link can disappear. This isn't an issue until the player has to navigate Snowpeak. This issue has had little testing, and may be texture pack specific.


== Configuration ==
== Configuration ==
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{{testing/entry|revision=4.0-9175|OS=Windows 8.1|CPU=AMD A4-6210 @ 1.8GHZ|GPU=AMD Radeon R3|result=Game lags 10FPS-25FPS. Have yet to go to Hyrule Field. Don't play with the settings because it might cause a black screen on the title screen|tester=}}
{{testing/entry|revision=4.0-9175|OS=Windows 8.1|CPU=AMD A4-6210 @ 1.8GHZ|GPU=AMD Radeon R3|result=Game lags 10FPS-25FPS. Have yet to go to Hyrule Field. Don't play with the settings because it might cause a black screen on the title screen|tester=}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570|GPU=NVIDIA GeForce GTX 960|result=Began with OpenGL but after 2nd dungeon fps dropped in Hyrule field, even with speed hack. Switched to D3D 11 with speed hack and ran perfectly for rest of the game. 2x native res, 8xAA, 16xAF, all else default.|tester=Jesse}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570|GPU=NVIDIA GeForce GTX 960|result=Began with OpenGL but after 2nd dungeon fps dropped in Hyrule field, even with speed hack. Switched to D3D 11 with speed hack and ran perfectly for rest of the game. 2x native res, 8xAA, 16xAF, all else default.|tester=Jesse}}
{{testing/entry|revision=4.0-9237|OS=Windows 7|CPU=AMD FX 8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 560 2GB|result=Solid 30FPS while playing, slight stutter when loading cutscenes where it drops to 21FPS briefly before returning to 30|tester=JayStar}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core 2 Quad Q9400|GPU=NVIDIA GeForce GT 710|result=Perfect, solid 30FPS at 2.5 native resolution and 4X anisotropic filtering. Minor slowdowns and stuttering every few hours or so.|tester=EagerStallion}}
{{testing/entry|revision=5.0|OS=Ubuntu 14.04.3|CPU=Intel Celeron N2840|GPU=Intel Bay Trail HD Graphics|result=12 FPS unplayable|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Near perfect emulation. Constant 30 FPS, some slow downs in Faron Woods, but runs perfectly fine overall. Hyrule Field very slow unless activating the Hyrule Field patch.}}
{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Pentium E5700 @ 3GHZ|GPU=AMD Radeon HD 7700|result=Game works perfectly. Always @30FPS. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. Tested with a Dualshock 4.|tester=berdish1}}
{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Pentium E5700 @ 3GHZ|GPU=AMD Radeon HD 7700|result=Game works perfectly. Always @30FPS. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. Tested with a Dualshock 4.|tester=berdish1}}
{{testing/entry|revision=5.0-282|OS=Windows 10|CPU=AMD A6-5200 @ 2GHz|GPU=AMD Radeon HD 8400|result=The game is always in 10-20FPS when you enter in a dungeon (especially in the goro mines), 15-20FPS when you encounter an NPC and 10FPS on the cinematics. The only time that the game goes in 30FPS is when you don't have any NPC near or effects such as water, lava, explosions or fire. Used Direct3D 11, No AA, 1xAF, used Hyrule Speed Hack, used DSP with LLE and native res.|tester=Twenty One}}
{{testing/entry|revision=5.0-282|OS=Windows 10|CPU=AMD A6-5200 @ 2GHz|GPU=AMD Radeon HD 8400|result=The game is always in 10-20FPS when you enter in a dungeon (especially in the goro mines), 15-20FPS when you encounter an NPC and 10FPS on the cinematics. The only time that the game goes in 30FPS is when you don't have any NPC near or effects such as water, lava, explosions or fire. Used Direct3D 11, No AA, 1xAF, used Hyrule Speed Hack, used DSP with LLE and native res.|tester=Twenty One}}
{{testing/entry|revision=4.0-9237|OS=Windows 7|CPU=AMD FX 8320 @ 3.5GHz|GPU=GTX 560 2GB|result=Solid 30FPS while playing, slight stutter when loading cutscenes where it drops to 21FPS briefly before returning to 30|tester=JayStar}}
{{testing/entry|revision=5.0-1591|OS=Windows 8.1|CPU=Intel Core i5-5250U|GPU=Intel HD Graphics 5500|result=Perfect 30FPS with Hyrule Field Patch and this http://pastebin.com/QECE8xRq configuration|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=HfiKQ6WE590|cap1=Zelda Twilight Princess Dolphin LLE 1080p
|vid1=HfiKQ6WE590|cap1=Zelda Twilight Princess Dolphin LLE 1080p
Line 244: Line 351:
|vid7=EP-Jpn2c4l0|cap7=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube
|vid7=EP-Jpn2c4l0|cap7=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube
|vid8=Kr7GhTP4uGo|cap8=The Legend of Zelda: Twilight Princess on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid8=Kr7GhTP4uGo|cap8=The Legend of Zelda: Twilight Princess on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid9=ZJ16kAa30o4|cap9=The Legend of Zelda: Twilight Princess [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


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[[Category:GameCube games|Legend of Zelda, The: Twilight Princess (GC)]]
[[Category:GameCube games|Legend of Zelda, The: Twilight Princess (GC)]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Ships with debugging symbols]]

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