The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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→‎Problems: Unclear if this issue effects the Wii version, though it likely does
(→‎Reduce Bloom Ghosting: I don't think 'store efb to texture only' matters anymore.)
(→‎Problems: Unclear if this issue effects the Wii version, though it likely does)
(18 intermediate revisions by 3 users not shown)
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The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version.  
The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version.  
== Emulation Information ==
=== Hyrule Field Speed Hack ===
As the player progress through the game, Hyrule Field will become progressively slower. To fix this, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack).
Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default.
{{Image|Twilight_Princess_Map_with_Speedhack.png|Minimap with missing shadowing and other details|}}
{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Hyrule Field Slow Down ===
=== Improper Transparent Blending ===
As the player progress through the game, Hyrule Field will become progressively slower. To fix it, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). The NA and EU releases had the patch added to their GameINIs in {{revision|4.0-1767}}, then JP was added in {{revision|4.0-7318}}.
<!--Unclear if this issue effects the Wii version, though it likely does-->
 
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected).
Unfortunately, the hack will reduce the quality of the minimap, so be warned.
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}}
 
}}}}
=== Minimap ===
*On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing.
*The Hyrule Field Speed Hack removes some graphical effects from the minimap.
{{image|The Legend of Zelda Twilight Princess (GC), Dolphin, ZTP Hack.png|ZTP hack on}} {{image|The Legend of Zelda Twilight Princess (GC), Dolphin, No ZTP Hack.png|ZTP hack off|br}}


== Enhancements ==
=== Sun Rays ===
=== Sun Rays ===
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
*D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect. Possibly fixed in {{revision|4.0-9161}}, or at least made equivalent to OpenGL.
*D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native.
*OpenGL - The GLSL merge ({{revision|3.5-1025}}) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.
*OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native.
{{Image|TwilightPrincessGC Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessGC Sunrays Working.jpg|Proper Emulation of the effect|br}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}


}}}}
=== Minimap ===
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing.


== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
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60000000 00000000
60000000 00000000
04451abc 41800000
04451abc 41800000
$Bloom x8 IR
</pre>
<pre>$Bloom x8 IR
C235CA84 00000007
C235CA84 00000007
7D2802A6 3CE08000
7D2802A6 3CE08000
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Alternatively, bloom can be disabled completely with the Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]
Alternatively, bloom can be disabled completely with the Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]


<pre>No Bloom Effects [Ralf]
<pre>$No Bloom Effects [Ralf]
04009650 4E800020</pre>
04009650 4E800020</pre>


Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions.
Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions.


=== HD Textures ===
=== HD Texture Pack ===
There are two texture packs available:
[http://zeldatphdt.blogspot.com.br/ The Legend of Zelda: Twilight Princess HD Texture Pack]
 
* By Victor Rosa. Their site is [http://zeldatphdt.blogspot.com.br/ here].
:*This texture pack is mostly complete and is in progress.
 
* [https://forums.dolphin-emu.org/Thread-the-twilight-princess-hd-project By ZeldaGamer23]. Their site is [http://tomoyahd.com/ here]; however, it is currently not hosting the project.
:*This texture pack is incomplete and is in progress. It is experiencing financial difficulties, and a release date is unknown.


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve}}
{{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve}}
{{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE - DSP HLE sound problems resolved}}
{{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE - DSP HLE sound problems resolved}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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|vid7=EP-Jpn2c4l0|cap7=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube
|vid7=EP-Jpn2c4l0|cap7=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube
|vid8=Kr7GhTP4uGo|cap8=The Legend of Zelda: Twilight Princess on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid8=Kr7GhTP4uGo|cap8=The Legend of Zelda: Twilight Princess on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid9=ZJ16kAa30o4|cap9=The Legend of Zelda: Twilight Princess [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


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