2,011
edits
(27 intermediate revisions by 7 users not shown) | |||
Line 14: | Line 14: | ||
The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version. | The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version. | ||
== Emulation Information == | |||
=== Hyrule Field Speed Hack === | |||
As the player progress through the game, Hyrule Field will become progressively slower. To fix this, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). | |||
Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default. | |||
{{Image|Twilight_Princess_Map_with_Speedhack.png|Minimap with missing shadowing and other details|}} | |||
{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== | === <s>Improper Transparent Blending</s> === | ||
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). See {{issue|10346}}. Fixed by {{revision|5.0-14602}} | |||
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}} | |||
}}}} | |||
== Enhancements == | |||
=== Minimap === | === Minimap === | ||
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing. | |||
{{Image|TwilightPrincessWii Map AA.jpg|Anti-aliasing|}} | |||
{{ | {{Image|TwilightPrincessWii Map Force Filter.jpg|Force texture filtering|br|}} | ||
=== Sun Rays === | === Sun Rays === | ||
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | ||
*D3D - Anti-aliasing and an Internal Resolution above 1x Native | *D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native. | ||
*OpenGL - | *OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native. | ||
{{Image| | {{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}} | ||
{{Image| | {{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}} | ||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | ||
Line 125: | Line 133: | ||
==== JP ==== | ==== JP ==== | ||
<pre>$16:9 Widescreen | <pre>$16:9 Widescreen | ||
F6000001 80008180 | F6000001 80008180 | ||
Line 246: | Line 231: | ||
Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions. | Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions. | ||
=== HD | === HD Texture Pack === | ||
*[https://www.henrikomagnifico.com/zelda-twilight-princess-4k Zelda Twilight Princess 4K by Henriko Magnifico] | |||
*[http://zeldatphdt.blogspot.com.br/ The Legend of Zelda: Twilight Princess HD Texture Pack] | |||
* | |||
== Configuration == | == Configuration == | ||
Line 266: | Line 246: | ||
{{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve}} | {{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve}} | ||
{{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE - DSP HLE sound problems resolved}} | {{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE - DSP HLE sound problems resolved}} | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 350: | Line 331: | ||
|vid4=-ElBaFmHzzk|cap4=HD Texture Ver Dolphin 4.0-8854 The Legend of Zelda | |vid4=-ElBaFmHzzk|cap4=HD Texture Ver Dolphin 4.0-8854 The Legend of Zelda | ||
|vid5=IymrlArsqoM|cap5=The Legend of Zelda Twilight Princess HD - Let's Play 18 | |vid5=IymrlArsqoM|cap5=The Legend of Zelda Twilight Princess HD - Let's Play 18 | ||
|vid6 | |vid6=EP-Jpn2c4l0|cap6=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube | ||
|vid7=Kr7GhTP4uGo|cap7=The Legend of Zelda: Twilight Princess on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |||
| | |vid8=ZJ16kAa30o4|cap8=The Legend of Zelda: Twilight Princess [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | ||
| | |||
}} | }} | ||
edits