The Legend of Zelda: Twilight Princess (GC): Difference between revisions
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One More Try (talk | contribs) (→Reduce Bloom Ghosting: I don't think 'store efb to texture only' matters anymore.) |
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=== Reduce Bloom Ghosting === | === Reduce Bloom Ghosting === | ||
Due to Dolphin's | Due to Dolphin's Scaled EFB setting, bloom can turn into "ghost" images around objects in areas with high amounts of bloom. | ||
Bloom can be corrected with the following gecko codes. Use the x4 or x8 code, whichever is closest to your Internal Resolution setting. Keep Scaled EFB on. | |||
<pre>$Bloom x4 IR | |||
C235CA84 00000007 | |||
7D2802A6 3CE08000 | |||
60E79650 7C093800 | |||
41A0001C 3CE08000 | |||
60E7A15C 7C093800 | |||
41A1000C 7CA51670 | |||
7CC61670 39200000 | |||
60000000 00000000 | |||
C235CB40 00000007 | |||
7D0802A6 3CE08000 | |||
60E79650 7C083800 | |||
41A0001C 3CE08000 | |||
60E7A15C 7C083800 | |||
41A1000C 7C631670 | |||
7C841670 39030000 | |||
60000000 00000000 | |||
C235DE50 00000006 | |||
3F608000 637B9650 | |||
7C00D800 41A0001C | |||
3F608000 637BA15C | |||
7C00D800 41A1000C | |||
7CA51670 7CC61670 | |||
3B640000 00000000 | |||
C2009920 00000002 | |||
38600010 38800010 | |||
60000000 00000000 | |||
C200A128 00000002 | |||
38600010 38800010 | |||
60000000 00000000 | |||
04451abc 41800000 | |||
$Bloom x8 IR | |||
C235CA84 00000007 | |||
7D2802A6 3CE08000 | |||
60E79650 7C093800 | |||
41A0001C 3CE08000 | |||
60E7A15C 7C093800 | |||
41A1000C 7CA51E70 | |||
7CC61E70 39200000 | |||
60000000 00000000 | |||
C235CB40 00000007 | |||
7D0802A6 3CE08000 | |||
60E79650 7C083800 | |||
41A0001C 3CE08000 | |||
60E7A15C 7C083800 | |||
41A1000C 7C631E70 | |||
7C841E70 39030000 | |||
60000000 00000000 | |||
C235DE50 00000006 | |||
3F608000 637B9650 | |||
7C00D800 41A0001C | |||
3F608000 637BA15C | |||
7C00D800 41A1000C | |||
7CA51E70 7CC61E70 | |||
3B640000 00000000 | |||
C2009920 00000002 | |||
38600020 38800020 | |||
60000000 00000000 | |||
C200A128 00000002 | |||
38600020 38800020 | |||
60000000 00000000 | |||
04451abc 42000000 | |||
</pre> | |||
Alternatively, bloom can be disabled completely with the Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472] | |||
<pre>No Bloom Effects [Ralf] | <pre>No Bloom Effects [Ralf] |