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The Legend of Zelda: Twilight Princess (GC): Difference between revisions
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{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Unfortunately, this doesn't fair much better than my testing of the Wii version. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. That's somewhat of an improvement over my Wii experience I suppose.|tester=Schala}} | {{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Unfortunately, this doesn't fair much better than my testing of the Wii version. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. That's somewhat of an improvement over my Wii experience I suppose.|tester=Schala}} | ||
{{Test Entry|revision=7669|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Fully playable @ 30 FPS on OpenGL without any errors|tester=Shyvo}} | {{Test Entry|revision=7669|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Fully playable @ 30 FPS on OpenGL without any errors|tester=Shyvo}} | ||
{{Test Entry|revision=3.0|OS=Windows XP Professinal x32|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=nVidia GeForce 8600 GT OC 512MB|result=Fully playable, some slowdowns on Hyrule's Field and Faron's forest. 30 FPS with OpenGL plugin and | {{Test Entry|revision=3.0|OS=Windows XP Professinal x32|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=nVidia GeForce 8600 GT OC 512MB|result=Fully playable, some slowdowns on Hyrule's Field and Faron's forest. 30 FPS with OpenGL plugin and suggested settings from this page.|tester=luken}} | ||
{{Testing/end}} | {{Testing/end}} | ||