The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

(Removed the 21:9 aspect ratio code. Not only was it absurdly long, but 21:9 and other oddball aspect ratios are not allowed, only 4:3 to 16:9. This game supports both.)
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=== Sun Rays ===
=== Sun Rays ===
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
*D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect
*D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect.  Possibly fixed in {{revision|4.0-9161}}, or at least made equivalent to OpenGL.
*OpenGL - The GLSL merge ({{revision|3.5-1025}}) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.
*OpenGL - The GLSL merge ({{revision|3.5-1025}}) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}