The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce GTX 950|result=No issues found. Gameplay is at a steady 30 FPS everywhere I've been. Sound's good and no graphical errors. Did have to use the Hyrule Field Speedup hack, else the entire Hyrule Field would be 16-22 FPS (increasingly worsening after more is explored). Playing at 1080p, using Direct3D 11 with V-Sync, Fullscreen, 3x Native resolution and 2x MSAA and Anisotropic Filtering (could be higher too).|tester=ThijmenDF}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce GTX 950|result=No issues found. Gameplay is at a steady 30 FPS everywhere I've been. Sound's good and no graphical errors. Did have to use the Hyrule Field Speedup hack, else the entire Hyrule Field would be 16-22 FPS (increasingly worsening after more is explored). Playing at 1080p, using Direct3D 11 with V-Sync, Fullscreen, 3x Native resolution and 2x MSAA and Anisotropic Filtering (could be higher too).|tester=ThijmenDF}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Athlon II X4 860k @ 4GHz|GPU=NVIDIA GeForce GTX 950|result=Holds 30FPS all the time with 8x MSAA at 1080p, using Direct3d 12 render. The minimap is glitched though, as it's not showing the outline correctly. Also light beams don't seem to be working.|tester=deWaardt}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Athlon II X4 860k @ 4GHz|GPU=NVIDIA GeForce GTX 950|result=Holds 30FPS all the time with 8x MSAA at 1080p, using Direct3d 12 render. The minimap is glitched though, as it's not showing the outline correctly. Also light beams don't seem to be working.|tester=deWaardt}}
{{testing/entry|revision=5.0-14344|OS=Windows 10|CPU=Intel Core i5-7200U @2.5GHz|GPU=Intel HD Graphics 620|result=Runs great using the Hyrule Field Hack.|tester=Jack}}
{{testing/end}}
{{testing/end}}