The Simpsons Hit & Run: Difference between revisions

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|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-simpsons-hit-run
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-simpsons-hit-run
}}
}}


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== Enhancements ==
== Enhancements ==
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-the-simpsons-hit-run-hd-texture-pack-gcn The Simpsons: Hit & Run HD Texture Pack] by Snowblind
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
==== NA ====
==== NA ====
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{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5 GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5 GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen|tester=Nikeymikey}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen|tester=Nikeymikey}}
{{testing/entry|revision=5.0-1569|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.4 GHz|GPU=NVIDIA GeForce GTX 1080|result=1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay.|tester=Shmilly}}
{{testing/entry|revision=5.0-1569|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 1080|result=1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay.|tester=Shmilly}}
{{testing/entry|revision=5.0-3489|OS=Windows 8.1|CPU=Intel Core i5 6400 @ 2.7 GHz|GPU=AMD Radeon RX 480|result=Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.|tester=Raven Kujikawa}}
{{testing/entry|revision=5.0-3489|OS=Windows 8.1|CPU=Intel Core i5 6400 @ 2.7 GHz|GPU=AMD Radeon RX 480|result=Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.|tester=Raven Kujikawa}}
{{testing/entry|revision=5.0-19280|OS=Windows 11|CPU=AMD Ryzen 9 7900X @ 4.7 GHz|GPU=AMD Radeon RX 7900 XT|result=6x Native Resolution (4K) with 8xMSAA. Game hangs for around 30 seconds at the initial copyright screen. Loading screens are very stuttery. Gameplay is able to maintain 60FPS, but can be occasionally choppy. Game can be fully completed nonetheless.|tester=DanielMYT7}}
{{testing/end}}
{{testing/end}}


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|vid4=tg9et0vdO5A|cap4=(1440p60) Simpsons: Hit & Run, The Gameplay GameCube Dolphin 5.0
|vid4=tg9et0vdO5A|cap4=(1440p60) Simpsons: Hit & Run, The Gameplay GameCube Dolphin 5.0
|vid5=IITrOYfxnRA|cap5=Dolphin Emulator 5.0-2720 - The Simpsons: Hit & Run (1080p) - Nintendo GameCube
|vid5=IITrOYfxnRA|cap5=Dolphin Emulator 5.0-2720 - The Simpsons: Hit & Run (1080p) - Nintendo GameCube
|vid6=DzBy4qMn8IU|cap6=The Simpsons: Hit & Run (GCN) with Snowblind's UHD Texture Pack v2.0
|vid6=sc-TNlo9MBU|cap6=The Simpsons: Hit & Run (GCN) with Snowblind's UHD Texture Pack v3.2
}}
}}
{{Navigation/The Simpsons}}
{{Navigation/The Simpsons}}
[[Category:GameCube games|Simpsons Hit & Run, The]]
[[Category:GameCube games|Simpsons Hit & Run, The]]