The Sims: Bustin' Out: Difference between revisions

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|developer = Maxis
|developer = Maxis
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = ''The Sims'', ''Sims''
|series    = The Sims, Sims
|released  = {{vgrelease|NA=December 15, 2003|EU=December 19, 2003}}
|released  = {{vgrelease|NA=December 15, 2003|EU=December 19, 2003|JP=January 22, 2004}}
|genre    = Life simulation
|genre    = Life simulation
|modes    = Single-player
|modes    = Single-player
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}}
}}


'''''The Sims: Bustin' Out''''' is the second title in [[:Category:The Sims (Series)|The Sims series]]. As the title suggests, the Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode which has mission based gameplay and Freeplay Mode which is open-ended gameplay very much like the original The Sims PC game.
'''''The Sims: Bustin' Out''''' ('''''The Sims''''' in Japan) is the second title in [[:Category:The Sims (Series)|The Sims series]]. As the title suggests, the Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode which has mission based gameplay and Freeplay Mode which is open-ended gameplay very much like the original The Sims PC game.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Multiplayer Broken ===
=== Multiplayer Broken ===
The 1st player's screen glitches and is overlapped by the 2nd player view.
The 1st player's screen glitches and is overlapped by the 2nd player view.
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}}}}
}}}}
== Enhancements ==
=== 16:9 Widescreen ===
Aspect Ratio: Stretch to Window
==== NA ====
<pre>$16:9 Widescreen
042B92B0 3FE38E39</pre>


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend = OpenGL
 
|gfxbackendnotes = Censor effects have slight issues under Direct3D.
}}
}}


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{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format).|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format).|tester=Wildgoosespeeder}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHZ|GPU=NVIDIA GeForce GTX 960m|result=Very playable with OpenGL, stable around 25 FPS, very few FPS drops and the icons which displays the current task in the top left corner (such as attending work) glitches every once in awhile, audio sounds perfect with DSP HLE on|tester=Clokeyyy}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHZ|GPU=NVIDIA GeForce GTX 960m|result=Very playable with OpenGL, stable around 25 FPS, very few FPS drops and the icons which displays the current task in the top left corner (such as attending work) glitches every once in awhile, audio sounds perfect with DSP HLE on|tester=Clokeyyy}}
{{testing/entry|revision=5.0-2462|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Very playable with default settings and D3D11. Under D3D11 all the censor effects work perfectly fine now from what I could see, and the game held 100% constantly. There are a few problems though; the game fails to generate an icon for your character's face properly still, so when it would appear for certain tasks such as when you're at work you get a black box instead. The main menu continually scrolls without pressing anything, as I've observed in other games as well, but holding any button on the controller seems to fix this oddly, even ones that aren't normally active on the menu. Lastly your mood menu telling you of your sims needs can temporarily get stuck in a full max bar state making it hard to plan what to do next, though it clears itself up after a little bit and doesn't actually affect gameplay.|tester=Xerxes}}
{{testing/entry|revision=5.0-2462|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Very playable with default settings and D3D11. Under D3D11 all the censor effects work perfectly fine now from what I could see, and the game held 100% constantly. There are a few problems though; the game fails to generate an icon for your character's face properly still, so when it would appear for certain tasks such as when you're at work you get a black box instead. Also, your mood menu telling you of your sim's needs can temporarily get stuck in a full max bar state making it hard to plan what to do next, though it clears itself up after a little bit and doesn't actually affect gameplay.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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|vid1=6kPcHD9q8qU|cap1=Dolphin Emulator 4.0.2 - The Sims Bustin' Out (1080p HD) - Nintendo GameCube
|vid1=6kPcHD9q8qU|cap1=Dolphin Emulator 4.0.2 - The Sims Bustin' Out (1080p HD) - Nintendo GameCube
}}
}}
[[Category:GameCube games|Sims, The: Bustin' Out]]
[[Category:GameCube games|Sims, The: Bustin' Out]]

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