The SpongeBob SquarePants Movie: Difference between revisions

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Updated 16:9 code with newer one that fixes minor HUD issues (eg. corrupt boss health bar)
(Fixed some issues with 16:9 code as current version caused the game to crash, also added 60 FPS code from Battlepedia.)
(Updated 16:9 code with newer one that fixes minor HUD issues (eg. corrupt boss health bar))
(6 intermediate revisions by 3 users not shown)
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Invisible Platforms ===
=== <s>Invisible Platforms</s> ===
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.  Verified to not happen in {{revision|5.0-14828}}, but was likely fixed much earlier.


=== <s>Videos Won't Display</s> ===
=== <s>Videos Won't Display</s> ===
Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
=== <s>Echoing Audio Playback Glitch in Freezer Room (Goofy Goober Level)</s> ===
When you enter a "Freezer" type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists, I tried it on my GC, but the audio all sounds the way it should. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc). Seems to be fixed since at least {{revision|5.0-5310}}.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Ground Glitches ===
=== <s>Ground Glitches</s> ===
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).


=== Fix Red Triangles ===
A patch based on a cheat code from Battle for Bikini Bottom was ported to this game was merged and enabled by default in {{revision|5.0-14818}}.
 
=== <s>Fix Red Triangles</s> ===
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.
==== NTSC ====
 
<pre>
The Vertex Rounding Hack was enabled by default in {{revision|5.0-14818}} to resolve this.
04232C4C 4E800020
</pre>


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
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==== NA ====
==== NA ====
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen
044B5000 3F400000 $Vertical Aspect
044B42B0 3F400000 $Vertical Aspect
044B5004 3F800000 $Horizontal Aspect
044B42B4 3F800000 $Horizontal Aspect
044B5008 3F800000 $FOV
044B42B8 3F800000 $FOV
C2239638 00000003
C2239638 00000003
C8010020 38800000
C8010020 38800000
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6E318000 92323D84
6E318000 92323D84
3E310080 9222AAFC
3E310080 9222AAFC
4E800020 C222ABC0
4E800020 C2229E70
FE408890 EE529024
FE408890 EE529024
C262ABC4 FC119800
C2629E74 FC119800
41800010 EE319824
41800010 EE319824
EE528824 FE209890
EE528824 FE209890
C262ABC8 EE3104F2
C2629E78 EE3104F2
EE5204F2 EE739824
EE5204F2 EE739824
EE73982A D2323D98
EE73982A D2323D98
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60000000 00000000
60000000 00000000
C2353304 0000000C
C2353304 0000000C
C222ABC0 FE408890
C2229E70 FE408890
EE529024 C262ABC4
EE529024 C2629E74
FC119800 41800010
FC119800 41800010
EE319824 EE528824
EE319824 EE528824
FE209890 C262ABC8
FE209890 C2629E78
EE3104F2 EE5204F2
EE3104F2 EE5204F2
8A22ABCC 2C110001
8A229E6C 2C110001
40820014 EE318824
40820014 EE318824
EE529024 3A200000
EE529024 3A200000
9A22ABCC EC000472
9A229E6C EC000472
D0030004 C01F0074
D0030004 C01F0074
EC0004B2 00000000
EC0004B2 00000000
C2104780 00000004
C2104780 00000004
3A200001 9A22ABCC
3A200001 9A229E6C
3E208022 6231F6A0
3E208022 6231F6A0
7E2803A6 4E800021
7E2803A6 4E800021
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4E800021 00000000
4E800021 00000000
C2104790 00000004
C2104790 00000004
3860000F 807E0334
3860000F 60000000
3E208023 62319644
3E208023 62319644
7E2803A6 3A200001
7E2803A6 3A200001
Line 149: Line 146:
60000000 00000000
60000000 00000000
C2342FF0 00000008
C2342FF0 00000008
C222ABC0 FE408890
C2229E70 FE408890
EE529024 C262ABC4
EE529024 C2629E74
FC119800 41800010
FC119800 41800010
EE319824 EE528824
EE319824 EE528824
FE209890 C262ABC8
FE209890 C2629E78
EE3104F2 EE5204F2
EE3104F2 EE5204F2
C0830068 EC848824
C0830068 EC848824
Line 161: Line 158:
60000000 00000000
60000000 00000000
C21C5EB0 0000000C
C21C5EB0 0000000C
3C60803C C222ABC0
3C60803C C2229E70
FE408890 EE529024
FE408890 EE529024
C262ABC4 FC119800
C2629E74 FC119800
41800010 EE319824
41800010 EE319824
EE528824 FE209890
EE528824 FE209890
C262ABC8 EE3104F2
C2629E78 EE3104F2
EE5204F2 EE739824
EE5204F2 EE739824
EE73982A D2233D98
EE73982A D2233D98
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<pre>$60fps
<pre>$60fps
04109E74 38000001</pre>
04109E74 38000001</pre>
Note that this will cause timing issues on some voice lines or may cause some voice lines not to play at all.


== Configuration ==
== Configuration ==
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}}
}}


{{Navigation/SpongeBob SquarePants}}
[[Category:GameCube games|SpongeBob SquarePants Movie, The]]
[[Category:GameCube games|SpongeBob SquarePants Movie, The]]
[[Category:Ships with debugging symbols]]
[[Category:Ships with debugging symbols]]

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