The Urbz: Sims in the City: Difference between revisions

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|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-urbz-sims-in-the-city--26233
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-urbz-sims-in-the-city--26233
}}
}}


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=== Broken Portraits ===
=== Broken Portraits ===
Portraits of urbs will appear as simply a black box. Disabling '''Store EFB Copies to Texture Only''' will fix this, but it only takes effect when an urb is created, as the portrait is stored in the save data. Disabling this will also cause flickering if '''Dual Core''' is enabled.
Portraits of urbs will appear as simply a black box. Disabling '''Store EFB Copies to Texture Only''' will fix this, as the portrait is stored in the save data. Disabling this will also cause flickering if '''Defer EFB Copies to RAM''' is enabled. The flickering stops if you turn '''Defer EFB Copies to RAM''' off.
{{image|UrbzPortraitBroken.png|Missing portrait}}
{{image|UrbzPortraitBroken.png|Missing portrait}}
{{image|UrbzPortraitCorrect.png|Correct portrait|br}}
{{image|UrbzPortraitCorrect.png|Correct portrait|br}}
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6676|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2 GHz|GPU=ATI Radeon HD 4650|result=The emulation are very good, but is very slow, due the my old CPU: On the first apartment, I got 30FPS and 95% (Speed). On areas with a lot of objects and things occurring, 8-15FPS/40% to 60%.
{{testing/entry|revision=6676|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2 GHz|GPU=ATI Radeon HD 4650|result=The emulation are very good, but is very slow, due the my old CPU: On the first apartment, I got 30FPS and 95% (Speed). On areas with a lot of objects and things occurring, 8-15FPS/40% to 60%.
I also tested on the {{revision|3.5}} version of Dolphin, but keeps slow, again, due the processor.  
I also tested on the {{revision|3.5}} version of Dolphin, but keeps slow, again, due the processor.
(Notes: On the {{revision|6676}} version, both "MMU Speed Hack" and "Enable BAT" must be checked)|tester=DmitryN}}
(Notes: On the {{revision|6676}} version, both "MMU Speed Hack" and "Enable BAT" must be checked)|tester=DmitryN}}
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 60FPS/60VPS. Minor slow-downs with censor effect active.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 60FPS/60VPS. Minor slow-downs with censor effect active.|tester=Wildgoosespeeder}}
{{testing/entry|revision=5.0-18171|OS=Windows 11|CPU=Intel Core i7-9750H @ 2.60GHz|GPU=RTX 2070|result=Here are the highlights of my findings:
1. Backend: Vulkan 100% best. Others lag mostly in comparison.
2. Specialized - Loads much better than Hybrid.
3. 4x SSAA - Makes things look better, with minimal noticeable jaggies. 8x looks better, however, the lag is real. Also, most items in the Urbz are quite straight instead of round.
4. (x) Skip EFB Access From CPU - For no pixelated lag.
5. (optional) - (_) Store EFB Copies to Texture Only - The reason this is optional is because it's the setting that causes black portraits, but disabling reduces lag by about 5-10 FPS in wardrobe. If left on, this counteracts the problem with PPL dropping more FPS in wardrobe.|tester=Mattski123}}
{{testing/end}}
{{testing/end}}