TimeSplitters: Future Perfect: Difference between revisions

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{{testing/entry|revision=4.0-4922|OS=Windows 8.1 x64|CPU=Intel Core i3-550 @ 3.2GHz|GPU=AMD Radeon 5850|result=Very playable in this revision. MMU fixes seem to have solved the slow framerate issue. However, the game runs at 120FPS if the frame limiter is set to 60 or Auto, setting this to 30FPS seems to fix it. The Audio Backend should be set to OpenAL to avoid an issue where the pitch is modified to compensate for the lower framerate when using XAudio2. Playtested up to U-Genix, occasional errors seem to happen mid game but they aren't game breaking, holding the Enter key and a direction on the control pad seems to make this go away after 10 seconds or so and it hasn't yet broken the game, at worst there's been some crazy vertex transformations for a frame but that's it. Enjoy this awesome game in HD, it's eye-poppingly gorgeous!|tester=CptSpavers}}
{{testing/entry|revision=4.0-4922|OS=Windows 8.1 x64|CPU=Intel Core i3-550 @ 3.2GHz|GPU=AMD Radeon 5850|result=Very playable in this revision. MMU fixes seem to have solved the slow framerate issue. However, the game runs at 120FPS if the frame limiter is set to 60 or Auto, setting this to 30FPS seems to fix it. The Audio Backend should be set to OpenAL to avoid an issue where the pitch is modified to compensate for the lower framerate when using XAudio2. Playtested up to U-Genix, occasional errors seem to happen mid game but they aren't game breaking, holding the Enter key and a direction on the control pad seems to make this go away after 10 seconds or so and it hasn't yet broken the game, at worst there's been some crazy vertex transformations for a frame but that's it. Enjoy this awesome game in HD, it's eye-poppingly gorgeous!|tester=CptSpavers}}
{{testing/entry|revision=4.0-4924|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=AMD Radeon R9 290 Crossfire|result=Near perfect emulation.  Runs great, looks great, totally stable with no notable glitches, issues or slowdown. Spent a good four hours playing 4-Player arcade and the only bug we noticed was a bit of flickering in parts of the Mars Prison map. That aside, emulation was perfect and consistently operated at full speed.|tester=Xevon}}
{{testing/entry|revision=4.0-4924|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=AMD Radeon R9 290 Crossfire|result=Near perfect emulation.  Runs great, looks great, totally stable with no notable glitches, issues or slowdown. Spent a good four hours playing 4-Player arcade and the only bug we noticed was a bit of flickering in parts of the Mars Prison map. That aside, emulation was perfect and consistently operated at full speed.|tester=Xevon}}
{{testing/entry|revision=4.0-4918|OS=Windows 7 x64 |CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Runs exceptionally well.  Most of the old slow downs are completely gone.  Only a few hiccups once in awhile and I'm not certain if it's my CPU getting hot or just some minor tweaks needed to be done.  Tested with OpenGL, 1.5x Native Resolution, 2x Anti-Aliasing and 4x Anistropic.  Gets the full framerate during multiplayer sessions as well with multiple players. |tester=Desmond27}}
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