TimeSplitters: Future Perfect

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TimeSplitters: Future Perfect
Developer(s) Free Radical Design
Publisher(s) Electronic Arts
Series TimeSplitters
Platform(s) GameCube
Release date(s) NA March 21, 2005
EU March 24, 2005
Genre(s) First-person shooter
Mode(s) Single-player, Co-op (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: TimeSplitters: Future Perfect
GameIDs G3FP69, G3FF69, G3FE69, G3FD69, G3FS69
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In TimeSplitters: Future Perfect, humanity is on the brink of destruction by the evil TimeSplitters. With the help of some familiar faces, Cortez--the tough hero from previous installments--must chase a mystery foe across different time periods to trace the origins of the TimeSplitters. As Cortez, you'll have access to weapons, gadgets, characters, and environments that are unique to each time period. You can also correct the mistakes made in the past or team up with past and future versions of yourself in battles.



No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with TimeSplitters: Future Perfect since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13780 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7480 Linux Ubuntu 10.04 Lucid Lynx Intel Core 2 Duo E8400 ATI Radeon HD 4850 Playable, small graphic corruptions, game slow in spite of good framerate, stuttering. Dark Fread
3.0 Windows 7 x64 Intel Core i7-3720QM @ 2.6GHz nVidia GT 650M Game consistently stutters. The game is "playable", but too inconsistent for smooth gameplay. Pyro Paper Planes
3.5-367 x86 Windows 8 x64 Intel Core i7-980 @ 3.33GHz AMD Radeon 6950 Constant stutter on both x86 and x64 versions of Dolphin, tested with various settings to try and get it right but no anvil, no visual corruption in OpenGL, dx9 or dx11, obvious slowdown if you add enhancements, other then stutter it is playable up to 2x resolution on my system. TheJman494

Gameplay Videos