TimeSplitters 2: Difference between revisions

According to SS, the glitches in the problem were from the aborted tex-cache rewrite build. The testing report doesn't line up with those around it, so it sounds like he's right. Edited accordingly.
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(According to SS, the glitches in the problem were from the aborted tex-cache rewrite build. The testing report doesn't line up with those around it, so it sounds like he's right. Edited accordingly.)
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== Problems ==
== Problems ==
=== Mexican Mission Graphics Issues ===
Major graphical issues occur outdoors on the Mexican Mission DM map (wildly flickering random colors).
{{image|GTSP4F-2.jpg|Wildly flickering random colours}}
{{image|GTSP4F-4.jpg|Wildly flickering random colours}}
{{image|GTSP4F-5.jpg|Wildly flickering random colours|br}}


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
{{VersionCompatibilityVersion|7480|***}}
{{VersionCompatibilityVersion|7480|****}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=7480|OS=Linux Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=nVidia GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7480|OS=Linux Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=nVidia GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7564|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7564|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.6GHz|GPU=nVidia GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colours)
{{testing/entry|revision=7719 (tex-cache rewrite?)|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.6GHz|GPU=nVidia GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colours)
[[image:GTSP4F-2.jpg|200px|Through the ground floor door]][[image:GTSP4F-4.jpg|200px|Through a window upstairs]][[image:GTSP4F-5.jpg|200px|Spawned outside]]|tester=Adambean}}
[[image:GTSP4F-2.jpg|200px|Through the ground floor door]][[image:GTSP4F-4.jpg|200px|Through a window upstairs]][[image:GTSP4F-5.jpg|200px|Spawned outside]]|tester=Adambean}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
<!-- the report above doesn't line up with the others or the video, and the glitches shown match those of the aborted tex-cache rewrite build -->
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Crashes before the loading screen when attempting to play single player. Says GPU is desynced. When unchecking dual-core option, game loads and crashes when the player fires a weapon. Higher framerate 25-45fps.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Crashes before the loading screen when attempting to play single player. Says GPU is desynced. When unchecking dual-core option, game loads and crashes when the player fires a weapon. Higher framerate 25-45fps.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Surprisingly gets a bit further and loads the level (vs. using the AMD Radeon HD 6750M on the same machine. GPU desync and crash occur after game loads. Game crashes still if dual-core option is turned off although the game loads to the first level ~30fps with rapid drops. Vsync on (with dual/single core options).|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Surprisingly gets a bit further and loads the level (vs. using the AMD Radeon HD 6750M on the same machine. GPU desync and crash occur after game loads. Game crashes still if dual-core option is turned off although the game loads to the first level ~30fps with rapid drops. Vsync on (with dual/single core options).|tester=jedivulcan}}