TimeSplitters 2
TimeSplitters 2 is a 2002 first-person shooter video game developed by Free Radical Design and published by EA Games for the PlayStation 2, Xbox, and GameCube video game consoles.
TimeSplitters 2 | |
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Developer(s) | Free Radical Design |
Publisher(s) | EA Games |
Series | TimeSplitters |
Platform(s) | GameCube |
Release date(s) | NA October 16, 2002 EU November 1, 2002 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer, Co-op |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with TimeSplitters 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7480 | Linux Ubuntu 10.04 Lucid Lynx | Intel Core 2 Duo E8400 | ATI Radeon HD 4850 | Doesn't start, Unknown pointer 0xa6bd6d20 | Dark Fread |
r7480 | Linux Ubuntu 10.10 | Intel Pentium E5200 | nVidia GeForce 9300 | Works with almost 100% speed and no major graphical glitches | Matthew T. |
r7564 | Windows 7 x64 | Intel Core i7-950 @ 3.07GHz | ATI Radeon HD 5770 | Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority. | Schala |
style="white-space:nowrap;Expression error: Unexpected ( operator.Expression error: Unexpected ( operator. | Windows 7 x64 | Intel Core i7-920 @ 3.6GHz | nVidia GeForce GTX 560 Ti | Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colours)
Through the ground floor doorThrough a window upstairsSpawned outside |
Adambean |
3.0-332 | Mac OS X 10.7.2 | Intel Core i5-2435M @ 2.4GHz | Intel HD Graphics 3000 | Crashed after creating initial profile in game. | jedivulcan |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Crashes before the loading screen when attempting to play single player. Says GPU is desynced. When unchecking dual-core option, game loads and crashes when the player fires a weapon. Higher framerate 25-45fps. | jedivulcan |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2GHz | Intel HD Graphics 3000 | Surprisingly gets a bit further and loads the level (vs. using the AMD Radeon HD 6750M on the same machine. GPU desync and crash occur after game loads. Game crashes still if dual-core option is turned off although the game loads to the first level ~30fps with rapid drops. Vsync on (with dual/single core options). | jedivulcan |
3.0-416 | Linux Slackware 13.37 x86_64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 550 Ti | Runs at a solid 60 FPS. No slowdowns or graphical glitches with OpenGL, 2x IR, 4x AA, audio throttling. Did notice a strange audio issue in the first level "Siberia", like every sound fx was trying to play one after another. Have not been able to reproduce it; HLE audio runs great. No crashes in single or multiplayer modes. | Shonumi |
3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Not working. While trying story mode, several asserts about unknown opcodes occurred on loading screens ( "GFX FIFO: Unknown Opcode (0x6d).", also with values 0x65 or 0x5f ), however skipping them allows to progress further. First level loads fine but crashes shortly after firing/killing the first enemy (tested twice with similar results). Arcade mode crashes as soon as the first match ("Adios Amigos!") finishes loading (tested twice). Challenge mode works a bit better, I could complete "Pane in the neck" and "Bricking it" but loading the 3rd one ("Stain removal") crashed (tested once). Tested with default settings and DSP HLE. | Nolendil |