![]() |
Progress Continues
We've already had 20629 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
![]() |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Tomb Raider: Legend
Tomb Raider: Legend | |
---|---|
![]() | |
Developer(s) | Crystal Dynamics, Nixxes Software |
Publisher(s) | Eidos Interactive |
Series | Tomb Raider |
Platform(s) | GameCube |
Release date(s) | NA November 14, 2006 EU December 1, 2006 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Tomb Raider: Legend is the 7th entry in the core Tomb Raider franchise. Published by Eidos Interactive, this is the first game in the series not to be handled by British-based Core Design, developed instead by British-owned U.S. studio Crystal Dynamics.
Problems
Opening Video
The opening video (before the main menu) requires Real XFB, otherwise it just stays stuck on the copyright screen or shows black. Fortunately, there is only one pre-rendered video in the entire game and it has no connection to the story or gameplay. Because of the side effects of Real XFB, only turn it on to watch the video, and leave it off for gameplay. Fixed with Hybrid XFB in 5.0-5874.
Water
Throughout the game, there are pools of water with refraction and reflection effects. In this pools, a distorted image is overlaid where the pool would be, apparently copied from the environment's textures. The texture switches to other random textures depending on your view. The corrupt textures were fixed by 5.0-492, but water now requires EFB Copies to RAM to render correctly. Refer issue 7114. Fixed in 5.0-492.
Enhancements
16:9 Widescreen
This code requires setting Graphics Config / Aspect Ratio / Force 16:9.
$16:9 Widescreen Region-Free 04007B7C 38600001
PAL 60 FPS
$Enable 60Hz Mode [Ralf] NRQA-VU80-TE7WT K5CP-2UHV-MZJUC H47A-676K-GHJE3
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Tomb Raider: Legend since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-424 | Windows 7 | Intel Core i5-3570K @ 4.7 GHz | NVIDIA GeForce GTX 760 | Works great, smooth as butter the entire game. In fact too smooth - hardware has several points where it lagged, and Dolphin didn't emulate it. I'm not complaining, but it's worth noting. Various minor graphical issues existed though, like the weird water and no opening video. | MayImilae |
4.0-480 | Slackware 14 | AMD Athlon II X255 @ 3.1 GHz | NVIDIA GeForce 430 GT | There is slowdowns but, game seems playable. I only played up to the Ghana area. |
Gameplay Videos
|
- Crystal Dynamics (Developer)
- Nixxes Software (Developer)
- Eidos Interactive (Publisher)
- Tomb Raider (Series)
- North America (Release region)
- Europe (Release region)
- 2006 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games