User:Doubled-revolutions: Difference between revisions
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{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cutscenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}} | {{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cutscenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}} | ||
{{testing/end}} | |||
===Super Mario Galaxy (Wii)=== | |||
{{testing/start}} | |||
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}} | |||
{{testing/end}} | {{testing/end}} |
Revision as of 02:11, 3 February 2012
If I need to say anything here, it's just that I need some assistance in getting my games to run perfect.
So talk with me if you want, or not.
I have 2 computers: a desktop and a laptop. The laptop beats the desktop (surprisingly) for the configuration and specs.
I do not have the XAudio2 backend. I use cheats.
My Tests
Below are the games I've actually tested and posted myself.
Mario Kart: Double Dash!! (Gamecube)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | I'm unable to find the XAudio2 backend at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. | Doubled-revolutions |
Super Smash Bros. Brawl (Wii)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cutscenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it. | Doubled-revolutions |
Super Mario Galaxy (Wii)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. | Doubled-revolutions |