User talk:Xerxes: Difference between revisions

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:Yeah probably, I was just bored. I like mass editing pages. I did the As and most of the Bs.
:Yeah probably, I was just bored. I like mass editing pages. I did the As and most of the Bs.
:Wait... I forgot that the Dolphin wiki's DPL can't sort alphabetically, that list is sorted by last edit. You really saved me there, I thought I was like 1/10th done. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 09:20, 21 August 2017 (CEST)
:Wait... I forgot that the Dolphin wiki's DPL can't sort alphabetically, that list is sorted by last edit. You really saved me there, I thought I was like 1/10th done. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 09:20, 21 August 2017 (CEST)
== JALT01 ==
I'm replying to your post on my user talk here since I don't think you'll be notified if I respond there.
I submit these Nintendo Update Server TMD links for evidence. These are all four Virtual Console versions of ''Contra III: The Alien Wars'' that were released. [http://ccs.cdn.shop.wii.com/ccs/download/000100014A414C45/tmd JALE01],
[http://ccs.cdn.shop.wii.com/ccs/download/000100014A414C4A/tmd JALJ01],
[http://ccs.cdn.shop.wii.com/ccs/download/000100014A414C50/tmd JALP01],
and [http://ccs.cdn.shop.wii.com/ccs/download/000100014A414C54/tmd JALT01]
These are on the official servers and are properly signed by Nintendo.
[http://ccs.cdn.shop.wii.com/ccs/download/000100014a414c4b/tmd JALK01] however, is not and causes the update server to 404. I'm currently investigating the correct GameIDs by scraping the Wii update server, and I've discovered that the "K" RegionID which is wildly assumed to be correct for all South Korean releases simply isn't correct. From my investigation, the "T" and "Q" RegionIDs are more commonly used for South Korean online releases. So far, the only online GameIDs using the K RegionID I've been able to verify are [[HCRK01]], [[HCFK01]], and [[HAVK01]]. [http://ccs.cdn.shop.wii.com/ccs/download/000100014843524B/tmd HCRK01 on NUS for verification purposes]. I'll probably end up doing a full write-up on how widespread this incorrect assumption on South Korean GameIDs was when I'm done scraping the NUS server to get a verifiable list of the valid IDs for downloadable software.
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