Virtual SD Card Guide: Difference between revisions

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Add alternative link to file as Mediafire is super sketchy now
m (Causes some confusion to users thinking \homebrew\ should be in SD root as well which is wrong. Project M contents were extracted from homebrew.zip into folder named as archived file's. Shame on you WinRAR!)
(Add alternative link to file as Mediafire is super sketchy now)
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Dolphin can store data to a virtual SD card named '''sd.raw'''. By default, it will be created with the size of 128MB.
Dolphin can store data to a virtual SD card named '''sd.raw'''. By default, it will be created with the size of 128MB.


The virtual SD card has important use for homebrew apps on Dolphin. Project M and [[Mario Kart Wii]] custom tracks are the best example of this, as some homebrew apps can only work using files stored on the SD card of the real hardware for which they were designed.
The virtual SD card has important use for homebrew apps on Dolphin. Project M and [[Mario Kart Wii]] custom tracks are two good examples, as some homebrew apps can only work using files stored on the SD card of the real hardware for which they were designed.


== Creating a Virtual SD Card ==
== Creating a Virtual SD Card ==
It is recommend to create one with size at least 1GB for large homebrew apps, for example, Project M, and no more than 2GB for best compatibility as there are compatibility issues with some homebrew apps trying to run under an SDHC card on the real hardware.


It is recommend you create one with size at least 1GB for large homebrew apps, for example, Project M, and no more than 2GB for best compatibility as there are compatibility issues with some homebrew apps trying to run under an SDHC card on the real hardware.
=== Command Line and Executable Files ===
Download ''[http://www.mediafire.com/download/cfr9q8542e9lsos/Virtual+SD+Card+Maker.zip Virtual SD Card Maker]'', unzip it, and open the appropriate folder for your system  (Linux / OS X / Windows). The tool is run with a command like:
<pre>mksdcard 2048M sd.raw</pre>
 
# Open the Command Prompt or Terminal then (Note: Vista fails to support drag and drop, and will require manual input.):
# Drag and drop '''mksdcard''' file into the command window for the full directory pointing to mkscard.
# Type <kbd>2048M</kbd> for 2GB, or if desired, an alternate size like <kbd>512M</kbd> (512MB), <kbd>1024M</kbd> (1GB), etc.
# Drag and drop an existing '''sd.raw''' file into the command window, or use a different directory/filename to create a new one.
# Assuming a default [[Controlling the Global User Directory|Global User Directory]] the virtual SD card should be placed at:
::'''Linux''': <var>~/.dolphin-emu/Wii/sd.raw</var> OR <var> ~/.local/share/dolphin-emu/Wii/sd.raw</var>
::'''OS X''': <var>~/Library/Application\ Support/Dolphin/Wii/sd.raw</var>
::'''Windows''': <var>"%userprofile%\Documents\Dolphin Emulator\Wii\sd.raw"</var> (quotation marks are necessary when copying it to Command Prompt)


=== Command Line and Executable Files ===
Alternatively, a non-Mediafire download link can be found by visiting https://developer.android.com/studio/#command-tools and downloading the OS-specific zip there (mksdcard is part of the Android SDK)
Download ''[http://www.mediafire.com/download/cfr9q8542e9lsos/Virtual+SD+Card+Maker.zip Virtual SD Card Maker]'' then unzip it, and open one folder for your system. The file '''mksdcard''' will be used throughout this section. The user created batch file '''mksdcard.bat''' from <var>\Windows\</var> is command-line interface (CLI), intended for users who favor graphical user interface (GUI).


Open the Command Prompt or Terminal then follow the supposed command line:
=== Manual macOS Command Line Creation ===
<pre>mksdcard 2048M sd.raw</pre>
This example creates a 2048 megabyte (2GB) SD card formatted as FAT32:
*Drag and drop '''mksdcard''' file into the command window for the full directory pointing to mkscard.
<pre>
*Type <kbd>2048M</kbd> for 2GB, or if desired, instead it with different size like <kbd>512M</kbd> (512MB), <kbd>1024M</kbd> (1GB), etc.
hdiutil create -megabytes 2048 -fs MS-DOS -o ~/Library/"Application Support"/Dolphin/Wii/sd.raw
*To replace the virtual SD Card, just drag and drop an existing '''sd.raw''' file into the command window, or use a different directory to create new.
mv ~/Library/"Application Support"/Dolphin/Wii/sd.raw.dmg ~/Library/"Application Support"/Dolphin/Wii/sd.raw
</pre>


The virtual SD card is located at (assuming default [[Controlling the Global User Directory|Global User Directory]]):
=== Manual Linux Command Line Creation ===
:'''Linux''': <var>/home/.dolphin-emu/Wii/sd.raw</var>
If the above tool does not work, one can manually create a FAT32 partition image in Linux provided <kbd>dosfstools</kbd> is installed.
:'''OS X''': <var>~/Library/Application\ Support/Dolphin/Wii/sd.raw</var>
First, pull up a terminal, and then chdir into the Wii folder, which under certain configurations may be located at <var>~/.local/share/dolphin-emu/Wii</var> instead.
:'''Windows''': <var>"%userprofile%\Documents\Dolphin Emulator\Wii\sd.raw"</var> (quotation marks are necessary when copying it to Command Prompt)
<pre>
cd ~/.dolphin-emu/Wii
</pre>
Then, we must create our raw disk image. This example create a 2048 megabyte (2GB) SD card, but one can replace the <kbd>2048</kbd> with an alternate number of megabytes.
<pre>
dd if=/dev/zero bs=1M count=2048 of=sd.raw
</pre>
Finally, we format our image to FAT32.
<pre>
mkfs.fat -F 32 sd.raw
</pre>


== Editing a Virtual SD Card ==
== Editing a Virtual SD Card ==
=== Linux ===
The virtual SD card can be edited by mounting it to a virtual disk. First create a directory:
<pre>sudo mkdir /media/sdcard</pre>
Then mount sd.raw to it:
<pre>sudo mount -o defaults,umask=000 ./.dolphin-emu/Wii/sd.raw /media/sdcard</pre>
When you are done, simply unmount it like this:
<pre>sudo umount /media/sdcard</pre>
=== macOS ===
In Terminal window, type the following to mount the virtual SD card:
<pre>hdiutil attach -imagekey diskimage-class=CRawDiskImage ~/Library/Application\ Support/Dolphin/Wii/sd.raw</pre>
The virtual SD card can then be ejected through Finder when done being edited.
If you get an error (<tt>hdiutil: attach failed - no mountable file systems</tt>), you can use these commands instead:
<pre>hdiutil mount $(hdiutil attach -nomount -imagekey diskimage-class=CRawDiskImage ~/Library/Application\ Support/Dolphin/Wii/sd.raw)</pre>
=== Windows ===
=== Windows ===
The Windows users must use a third party software that can mount the virtual SD card. Speaking of which... ''[http://www.ltr-data.se/opencode.html/#ImDisk ImDisk Virtual Disk Driver]''
The Windows users must use a third party software that can mount the virtual SD card. Speaking of which... ''[http://www.ltr-data.se/opencode.html/#ImDisk ImDisk Virtual Disk Driver]''
WinImage is unreliable, because oddly enough, it will cause desync and few other unforeseeable problems. ImDisk will be fine.


Quick guide for mounting and editing the virtual SD card with the ''ImDisk Virtual Disk Driver'':
Quick guide for mounting and editing the virtual SD card with the ''ImDisk Virtual Disk Driver'':
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#When done editing the virtual SD card, simply unmount it by right-click on the "Removable Disk" then click '''"Unmount ImDisk Virtual Disk"''' from the context menu.
#When done editing the virtual SD card, simply unmount it by right-click on the "Removable Disk" then click '''"Unmount ImDisk Virtual Disk"''' from the context menu.
#*The virtual SD card must be dismounted before using with Dolphin.
#*The virtual SD card must be dismounted before using with Dolphin.
=== OS X ===
In Terminal window, type the following to mount the virtual SD card:
<pre>hdiutil attach -imagekey diskimage-class=CRawDiskImage ~/Library/Application\ Support/Dolphin/Wii/sd.raw</pre>
The virtual SD card can then be ejected through Finder when done being edited.
=== Linux ===
The virtual SD card can be edited by mounting it to a virtual disk. First create a directory:
<pre>sudo mkdir /media/sdcard</pre>
Then mount sd.raw to it:
<pre>sudo mount -o defaults,umask=000 '/home/<your PC name>/.dolphin-emu/Wii/sd.raw' /media/sdcard</pre>
When you are done, simply unmount it like this:
<pre>umount /media/sdcard</pre>


== Dolphin Setting ==
== Dolphin Setting ==
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Though, it is possible to start homebrew app from virtual SD card through homebrew exploits for Wii.
Though, it is possible to start homebrew app from virtual SD card through homebrew exploits for Wii.


The homebrew app that was programmed to hack the Wii game will only work if a particular Wii game is set as the default ISO. Within the Dolphin game list, open context menu (right-click) on any Wii game and click '''Set as default ISO'''. Do this before loading a homebrew app with Dolphin.
The Wii game launcher app will only work if a particular Wii game is set as the default ISO. Within the Dolphin game list, open context menu (right-click) on any Wii game and click '''Set as default ISO'''. Do this before loading a homebrew app with Dolphin.


=== For Netplay ===
=== For Netplay ===
Netplay will eventually desync if anything reads the virtual SD card that is not cloned, regardless of the same size it was created, and identical file/folder structures within its root. To prevent that, '''sd.raw''' must be copied from host's computer to joiners' computers before starting netplay.
Netplay will eventually desync if anything reads the virtual SD card that is not cloned, regardless of the same size it was created, and identical file/folder structures within its root. To prevent that, '''sd.raw''' must be copied from host's computer to joiners' computers before starting netplay. If the virtual SD card was used offline or online with write block disabled, the MD5 checksum will change ("Date Accessed" of the files are what's different in virtual SD card), but will not cause desync. The SD card got to be coming from elsewhere or subjected to the files modified within to be "different".


Dolphin has not yet implemented the ability to start homebrew app on netplay, but using a homebrew exploit for Wii can load a homebrew app from virtual SD card as a workaround for netplay.
For the Wii game launcher app, users on both ends must have the same copies of homebrew app and the game in their game list first, then set the game as default ISO, as mentioned in previous section.


[[Category:Tutorials]]
[[Category:Tutorials]]

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