Virtual SD Card Guide

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Revision as of 09:45, 11 February 2014 by Lucario (talk | contribs) (Created page with "Dolphin store data to virtual SD card namely '''sd.raw''' and it's stored under ''\Documents\Dolphin Emulator\Wii\''. By default, it will be created with size 128MB. ==Why Vi...")
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Dolphin store data to virtual SD card namely sd.raw and it's stored under \Documents\Dolphin Emulator\Wii\. By default, it will be created with size 128MB.

Why Virtual SD card

Virtual SD card has very important use for homebrew apps on Dolphin, Project M and Mario Kart custom tracks are the best example of this, as some homebrew apps can only work using files stored in (virtual) SD card.

Creating and editing virtual SD card

Easy Dolphin SDCard Maker

If the sd.raw didn't existed or you prefer to start over from scratch with size more than 128MB, you can create sd.raw using Easy Dolphin SDCard Maker. I recommend you create with size at least 512MB for large homebrew app, for example, Project M, and no more than 2GB for best compatibility.

WinImage

sd.raw can be edited using WinImage.

Dolphin setting

Go to Options > Configure... > Wii > and enable Insert SD Card.

Usage with homebrew app

The external files used for homebrew app must be stored within sd.raw and the homebrew app itself (boot.elf or boot.dol) must exist outside of it for Dolphin to load from. Project M, for example, will load from SD root \projectm\ and Dolphin will need to launch Project M through \homebrew\apps\projectm\boot.elf NOT in virtual SD card. It's very ideal to have same copies paralleled between inside and outside of virtual SD card, so you will have nothing to lose.

The homebrew app that was programmed to hack the Wii game will not work if you haven't set particular Wii as default ISO yet! Within Dolphin game list, open context menu (right-click) on any Wii game and click Set as default ISO. Do this before loading homebrew app with Dolphin.