WWE Day of Reckoning 2: Difference between revisions

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(Undo revision 78760 by CommanderBond (talk) No rating change, nor issue listed as revised)
(24 intermediate revisions by 9 users not shown)
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{{Infobox VG
{{Infobox VG
|image         = [[File:DayofReckoning2.jpg|300px|WWE Day of Reckoning 2]]
|image     = [[File:DayofReckoning2.jpg|300px]]
|developer     = Yuke's Future Media Creators
|developer = Yuke's Future Media Creators
|publisher     = THQ
|publisher = THQ
|released     = {{vgrelease|NA=August 29, 2005|EU=September 23, 2005|AUS=October 7, 2005}}
|series    = WWE, WWE Day of Reckoning
|series        = ''WWE'', ''WWE Day of Reckoning''
|released = {{vgrelease|NA=August 29, 2005|EU=September 23, 2005|AUS=October 7, 2005}}
|genre         = Sports, Wrestling
|genre     = Sports, Wrestling
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-wwe-day-of-reckoning-2
|forumlink = http://forums.dolphin-emu.org/Thread-gc-wwe-day-of-reckoning-2
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|


=== Created Wrestler Textures ===
Created Wrestler Textures are not showing up.


=== <s>Crashing</s> ===
 
Works in game, but freezes as soon as one punches or grapples an opponent. This was briefly fixed between  {{revision|3.0-721}} and {{revision|3.0-766}}. Fixed by {{revision|3.5-644}}.
}}}}


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7555|**|Crash shortly into match}}
{{VersionCompatibilityVersion|7555|**|Crash shortly into match}}
{{VersionCompatibilityVersion|3.0-721|****|ARAM-DMA merger, crashes fixed}}
{{VersionCompatibilityVersion|3.0-721|****|ARAM-DMA merger, crashes fixed}}
{{VersionCompatibilityVersion|3.0-766|**|ARAM-DMA revert, crashes are back}}
{{VersionCompatibilityVersion|3.0-766|**|ARAM-DMA revert, crashes are back}}
{{VersionCompatibilityVersion|3.5-644|****|ARAM-DMA restored, crashes are again fixed}}
{{VersionCompatibilityVersion|3.5-644|****|ARAM-DMA restored, crashes are again fixed}}
{{VersionCompatibilityVersion|4.0-2826|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=(Tested with DX9/Open GL). Game no longer freezes right after game play starts, textures sometimes fail to load or load wrong when the emulation window loses focus. HLE sound works great, LLE is terrible. Both OpenGL and DX graphics modes perform great. 60 FPS, no slowdowns detected so far.|tester=Kribby53}}
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=(Tested with DX9/Open GL). Game no longer freezes right after game play starts, textures sometimes fail to load or load wrong when the emulation window loses focus. HLE sound works great, LLE is terrible. Both OpenGL and DX graphics modes perform great. 60FPS, no slowdowns detected so far.|tester=Kribby53}}
{{testing/entry|revision=3.0-793|OS=Windows 7 x64|CPU=Intel Pentium E5700 @ 3GHz|GPU=nVidia GeForce GT 520|result=(Tested with DX9/Open GL). Game no longer freezes right after game play starts, although, it crashes by the first strike/grapple landed on the opponent.|tester=AngeLX}}
{{testing/entry|revision=3.0-793|OS=Windows 7|CPU=Intel Pentium E5700 @ 3GHz|GPU=NVIDIA GeForce GT 520|result=(Tested with DX9/Open GL). Game no longer freezes right after game play starts, although, it crashes by the first strike/grapple landed on the opponent.|tester=AngeLX}}
{{testing/entry|revision=3.5|OS=Windows XP x86|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce GT 9600|result=Game freezes at the loading screen before a match starts. Modifying the settings had done nothing to fix this.|tester=Yugix}}
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GT 9600|result=Game freezes at the loading screen before a match starts. Modifying the settings had done nothing to fix this.|tester=Yugix}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Pentium T4200|GPU=|result=Extreme lag in a match 14FPS is the average|tester=LotusGameplayYT}}
{{testing/entry|revision=4.0-224|OS=Windows 7|CPU=Intel Core i5-2520M|GPU=Intel HD 3000|result=Game is playable got about 80% while in a match. Previous problems about freezing are gone!|tester=CommanderBond}}
{{testing/entry|revision=4.0-224|OS=Windows 7|CPU=Intel Core i5-3570|GPU=AMD Radeon HD 7850|result=Perfectly playable at 100% speed with default Dolphin settings, Create a wrestler textures fail to load and are replaced by static.|tester=PepsiWithCoke}}
{{testing/entry|revision=4.0-2826|OS=Windows 7|CPU=Intel Core i5-3570|GPU=AMD Radeon HD 7850|result=Perfectly playable at 100% speed with default Dolphin settings, Previous complaint about CAW textures seems to have been fixed.|tester=PepsiWithCoke}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=gPazDy9DDgs|cap1=Dolphin Emulator 4.0.1 - WWE Day of Reckoning 2 (1080p HD) - Nintendo GameCube
|vid2=QLFLfU8785A|cap2=Dolphin 5.0 - Day of Reckoning 2 - 4K Internal Test
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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