WarioWare, Inc.: Mega Party Game$!: Difference between revisions
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{{testing/entry|revision=4.0-330|OS=Windows 7 x64|CPU=Intel i7 920 @ 2.67GHz|GPU=nVidia GeForce GTX 285|result=Definitely playable with every speedup disabled (the game has no speed issues at all even so), yet very annoying graphics issues still remain and can cause a lot of confusion in the already meant-to-be-confusing mini-games. Note that the graphical issues are far worse if you don't make sure you have every quality preferred setting set. I don't recommend it even with that though. You can only just barely tell what is going on.|tester=Eagleheart}} | {{testing/entry|revision=4.0-330|OS=Windows 7 x64|CPU=Intel i7 920 @ 2.67GHz|GPU=nVidia GeForce GTX 285|result=Definitely playable with every speedup disabled (the game has no speed issues at all even so), yet very annoying graphics issues still remain and can cause a lot of confusion in the already meant-to-be-confusing mini-games. Note that the graphical issues are far worse if you don't make sure you have every quality preferred setting set. I don't recommend it even with that though. You can only just barely tell what is going on.|tester=Eagleheart}} | ||
{{testing/entry|revision=4.0-593|OS=Windows 7 x64|CPU=Intel Core i5-3470|GPU=nVidia GeForce GTX 660|result=Game Boy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable.|tester=Moneyvova}} | {{testing/entry|revision=4.0-593|OS=Windows 7 x64|CPU=Intel Core i5-3470|GPU=nVidia GeForce GTX 660|result=Game Boy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable.|tester=Moneyvova}} | ||
{{testing/entry|revision=4.0-5886|OS=Windows 7 x64|CPU=Intel Core i5-2450M @ 2. | {{testing/entry|revision=4.0-5886|OS=Windows 7 x64|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=Intel HD Graphics 3000 (GT2+)|result=The game appears to run perfectly (without any enhancements such as anti-aliasing or anisotropic filtering.) Setting the texture cache anywhere between safe and fast does not seem to change this.|tester=ChillBro}} | ||
{{testing/end}} | {{testing/end}} | ||