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Wario Land: Shake It!
|Wario Land: Shake It!|
|Input methods||Wii Remote|
|GameIDs||RWLK01, RWLP01, RWLE01, RWLJ01|
Wario Land: Shake It!, also known as Wario Land: The Shake Dimension in Europe and as Wario Land Shake (ワリオランドシェイク) in Japan, was developed by the Japanese company Good Feel, Co. Ltd., headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki. It includes an animated opening and ending, created by anime studio Production I.G. This is the first game in the series to feature hand-drawn graphics rather than pixelated sprites. Wario Land: The Shake Dimension follows the graphical style of earlier Wario Land games on the Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance. The player holds the Wii Remote sideways and shakes it to attack enemies and perform special moves. These include grabbing items and enemies and shaking them to produce coins, and grabbing a rope flipping upwards.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Wario Land: Shake It! since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7 920 @ 4.05GHz||ATI Radeon HD 4890||The game can be played at full speed's in HD even with fraps recording. This goes to show that with a strong enough PC wii games on dolphin can be emulated quite well. Wario Land: The Shake Dimension on Dolphin Wii/GC Emulator (720p HD) Full Speed||iNexXxuS|
|Windows Vista x64||Intel Q6600||nVidia GeForce GTX 470||Awesome||SpReeD|
|Windows 7 x64||Intel Core i5-2430M 2.4GHz||Intel HD Graphics 3000||Works well some enemies are not colored in properly and slow at times. Mainly 50-60 FPS.Movies Are about 30 FPS. Emulator crashes after awhile so save state often.||Shawnohayon|
|Windows 7 x64||Intel Core i7-965 3.2GHz||NVIDIA GTX 560||Pefekt Always 60 FPS||step1978|