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(→Problems: Added in the audio-issues.) |
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:XGRA-Extreme-G Racing Association.jpg|300px]] | ||
|developer | |developer = Acclaim Cheltenham | ||
|publisher | |publisher = Acclaim Entertainment | ||
|series | |series = Extreme G | ||
|released | |released = {{vgrelease|NA=November 24, 2003|EU=March 5, 2004}} | ||
|genre | |genre = Racing | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-xgra-extreme-g-racing-association--26333 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Sound Issues === | === Sound Issues === | ||
Since at least the 4.0-revisions (possibly earlier | Since at least the 4.0-revisions (possibly earlier revisions as well), XGRA experiences sound issues no matter the audio backend and settings or whether using DSP-LLE (both Dolphin-native and real DSP ROMs) or HLE.<br/> | ||
The problems take the form of sound lagging behind when you start the game, and then, once in-game, the sound shows a number of problems, some depending on the map you play and some global, including but not limited to; sound cut-outs when there isn't supposed to be cut-outs, music stopping, specific sounds stopping and not resuming until seemingly random points later, sound stuttering even in the few sections where | The problems take the form of sound lagging behind when you start the game, and then, once in-game, the sound shows a number of problems, some depending on the map you play and some global, including but not limited to; sound cut-outs when there isn't supposed to be cut-outs, music stopping, specific sounds stopping and not resuming until seemingly random points later, sound stuttering even in the few sections where 60FPS is maintainable and sound latency/lag issues. It does not, however, affect the playability of the game in the technical sense. Currently, there are no know solutions or fixes. | ||
}}}} | |||
== Configuration == | == Configuration == | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=6151|OS=Windows XP | {{testing/entry|revision=6151|OS=Windows XP|CPU=AMD Athlon II X3 425 @ 2.7GHz|GPU=ATI Radeon HD 4200|result=Opening video shows only white, and no sound. Severe framerate hit during Transonic transitions and when supersonic (60 down to 30)|tester=Hyratel}} | ||
{{testing/entry|revision=7283|OS=Windows XP | {{testing/entry|revision=7283|OS=Windows XP|CPU=AMD Athlon II X3 425 @ 2.7GHz|GPU=ATI Radeon HD 4200|result=Opening video has no sound. minor framerate drop during transonic, Rain effect on some tracks is moderate FPS hit|tester=Hyratel}} | ||
{{testing/entry|revision=3.0-690|OS=Windows 7 | {{testing/entry|revision=3.0-690|OS=Windows 7|CPU=AMD Phenom II X4 960T @ 3.8GHz|GPU=AMD Radeon HD 6850|result=Near perfect game play. Solid 60FPS under normal conditions. Drops to 37FPS minimum during: heavy firefights, some weather conditions, and places with higher graphics.|tester=DrPotato}} | ||
{{testing/entry|revision=4.0-926|OS=Windows 7 | {{testing/entry|revision=4.0-926|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.01GHz|GPU=AMD R9 290|result=All settings at defaults, running in fullscreen at 1920x1080. Tried changing EFB, XFB, DSP, progressive scan, most all possible hacks/options where tried; no settings can get it to run at a stable 60FPS, or even close to it. Oddly it gets sound glitches even with DSP LLE (mostly that sound starts a number of seconds late, but once in-game (i.e. in a race) it generally works with only a few glitches such as pops, stops and the like (the sound "catches up" at the start of a race). The graphics performance is generally unstable, with constant drops in FPS downwards of 20FPS, but no visible glitches. In certain maps, where nothing is going on on-screen, it can stay at 60 for a while, but never for long.|tester=incassum}} | ||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{ | {{VideoGallery | ||
|vid1=C8V6PgX1Ol0|cap1=(60FPS) Dolphin Emulator 4.0-4701 - XGRA: Extreme G Racing Association (1080p HD) - Nintendo GameCube | |||
}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |
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