XGRA: Extreme G Racing Association: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:XGRA-Extreme-G Racing Association.jpg|300px|XGRA: Extreme-G Racing Association]] | |image = [[File:XGRA-Extreme-G Racing Association.jpg|300px|XGRA: Extreme-G Racing Association]] | ||
|developer = Acclaim Cheltenham | |developer = Acclaim Cheltenham | ||
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|platforms = [[Nintendo GameCube]] | |platforms = [[Nintendo GameCube]] | ||
|input = Gamepad | |input = Gamepad | ||
}} | }} | ||
Revision as of 05:21, 5 September 2011
XGRA: Extreme G Racing Association | |
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Developer(s) | Acclaim Cheltenham |
Publisher(s) | Acclaim Entertainment |
Series | Extreme-G |
Platform(s) | GameCube |
Genre(s) | Racing |
Mode(s) | Single-Player, Multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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XGRA: Extreme G-Racing Association is a futuristic racing game and the follow-up to Extreme-G 3. This game features more tracks as well as a brand new weapon system.
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with XGRA: Extreme G Racing Association since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6151 | Windows XP x86 | AMD Athlon II X3 425 @ 2.7GHz | ATI Radeon HD 4200 | Opening video shows only white, and no sound. Severe framerate hit during Transonic transitions and when supersonic (60 down to 30) | Hyratel |
r7283 | Windows XP x86 | AMD Athlon II X3 425 @ 2.7GHz | ATI Radeon HD 4200 | Opening video has no sound. minor framerate drop during transonic, Rain effect on some tracks is moderate FPS hit | Hyratel |