XGRA: Extreme G Racing Association: Difference between revisions
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(→Problems: Added in the audio-issues.) |
m (→Sound Issues: damn singular-vs-plural-grammar-blah.) |
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== Problems == | == Problems == | ||
=== Sound Issues === | === Sound Issues === | ||
Since at least the 4.0-revisions (possibly earlier | Since at least the 4.0-revisions (possibly earlier revisions as well), XGRA experiences sound issues no matter the audio backend and settings or whether using DSP-LLE (both Dolphin-native and real DSP ROMs) or HLE.<br/> | ||
The problems take the form of sound lagging behind when you start the game, and then, once in-game, the sound shows a number of problems, some depending on the map you play and some global, including but not limited to; sound cut-outs when there isn't supposed to be cut-outs, music stopping, specific sounds stopping and not resuming until seemingly random points later, sound stuttering even in the few sections where 60 FPS is maintainable and sound latency/lag issues. It does not, however, affect the playability of the game in the technical sense. Currently, there are no know solutions or fixes. | The problems take the form of sound lagging behind when you start the game, and then, once in-game, the sound shows a number of problems, some depending on the map you play and some global, including but not limited to; sound cut-outs when there isn't supposed to be cut-outs, music stopping, specific sounds stopping and not resuming until seemingly random points later, sound stuttering even in the few sections where 60 FPS is maintainable and sound latency/lag issues. It does not, however, affect the playability of the game in the technical sense. Currently, there are no know solutions or fixes. | ||