Xenoblade Chronicles: Difference between revisions

Line 157: Line 157:
{{testing/entry|revision=5.0|OS=Windows 8.1|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0|OS=Windows 8.1|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-4790k @ 4.8GHz|GPU=NVIDIA GeForce GTX Titan Black|result=Enormous audio cracking, impossible to play with audio. Totaly cracking. I try all audio configuration. Sound stop cracking after 30 min.|tester=TheLie}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-4790k @ 4.8GHz|GPU=NVIDIA GeForce GTX Titan Black|result=Enormous audio cracking, impossible to play with audio. Totaly cracking. I try all audio configuration. Sound stop cracking after 30 min.|tester=TheLie}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8GHz|GPU=AMD Radeon R9 270x|result=Playable, but audio crackle combined with massive slowdown every so often and during battle.  Constant 30% drop in speed when occurred at various speed limits under openGL, Vulkan, and Direct3D.  Seemed to occur more under DSP HLE sound emulation.  Fixed by enabling CPU clock override and raising it to 125%.|tester=Ouzbel}}
{{testing/entry|revision=5.0-2767|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0-2767|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=PAL version was tested. Video backend was OpenGL. Great performance with V-Sync on, and little to no performance drops. However, when V-Sync is enabled, the "Loading Disc" message can take an abnormally long time. When V-Sync isn't on, this game suffers massive tearing on my rig. There are minor audio cracks and frame-drops with shaders. Otherwise, the game runs very well.|tester=rggbnnnnn}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8GHz|GPU=AMD Radeon R9 270x|result=Playable, but audio crackle combined with massive slowdown every so often and during battle.  Constant 30% drop in speed when occurred at various speed limits under openGL, Vulkan, and Direct3D.  Seemed to occur more under DSP HLE sound emulation.  Fixed by enabling CPU clock override and raising it to 125%.|tester=Ouzbel}}
{{testing/end}}
{{testing/end}}