Xenoblade Chronicles: Difference between revisions

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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=c25be03|OS=Windows 7 x64|CPU=Core i5 4670 @ Stock|GPU=GTX 670 Mini Factory OC|result=PAL version tested; slight sound issues (crackling every now and then, very minor), so far (2 hours into the game) no other issues - rocksolid 30 FPS/60 VFPS at 2560x1600 with 4x Internal Resolution; JIT Recompiler, OpenGL, no AA, 1xAF|tester=Morisson}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=AMD Phenom x4 965 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=PAL version tested; Doesn't have crackling sound! But have random hiccups and doesn't support custom texture; Settings were JIT Recompiler, ENABLE Audio Throttle,Set FPS Limit to 25,VBEAM ON,Block merging ON,Directsound/48000Hz,when ever cpu tries to up/down FPS limit and audio throttle fast correct it preventing any crackling sounds have Creative Audigy 2 ZS sound card|tester=IcemanSR}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=AMD Phenom x4 965 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=PAL version tested; Doesn't have crackling sound! But have random hiccups and doesn't support custom texture; Settings were JIT Recompiler, ENABLE Audio Throttle,Set FPS Limit to 25,VBEAM ON,Block merging ON,Directsound/48000Hz,when ever cpu tries to up/down FPS limit and audio throttle fast correct it preventing any crackling sounds have Creative Audigy 2 ZS sound card|tester=IcemanSR}}
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}
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{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-6300 @ 4GHz|GPU=AMD Radeon HD 7870|result=Played for about 20 hours. Fully playable so far with FPS dipping from 30 to around 25 in bigger battles. No sound problems with HLE. GameConfig: Enable Dual Core: Check Enable Idle Skipping: Uncheck, Accurate vBeam: Check. General Config: Enable Dual Core: Check, Enable Idle Skipping: Uncheck Framelimiter: Audio, JIT Recompiler. Audio: HLE Emulation. Graphics: D3D9, Fullscreen, 2x Native, 4xSSAA, 4xAF, Scaled EFB: check, Ignore Format Changes: Check, EFB copies: Texture (Fast), EFB: Virtual.|tester=Kalitsu}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-6300 @ 4GHz|GPU=AMD Radeon HD 7870|result=Played for about 20 hours. Fully playable so far with FPS dipping from 30 to around 25 in bigger battles. No sound problems with HLE. GameConfig: Enable Dual Core: Check Enable Idle Skipping: Uncheck, Accurate vBeam: Check. General Config: Enable Dual Core: Check, Enable Idle Skipping: Uncheck Framelimiter: Audio, JIT Recompiler. Audio: HLE Emulation. Graphics: D3D9, Fullscreen, 2x Native, 4xSSAA, 4xAF, Scaled EFB: check, Ignore Format Changes: Check, EFB copies: Texture (Fast), EFB: Virtual.|tester=Kalitsu}}
{{testing/entry|revision=3.5-2296|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.3GHz|GPU=nVidia GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}
{{testing/entry|revision=3.5-2296|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.3GHz|GPU=nVidia GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-4670|GPU=nVidia GeForce GTX 670|result=PAL version tested; slight sound issues (crackling every now and then, very minor), so far (2 hours into the game) no other issues - rocksolid 30 FPS/60 VFPS at 2560x1600 with 4x Internal Resolution; JIT Recompiler, OpenGL, no AA, 1xAF|tester=Morisson}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30 FPS constant except for occasional slowdowns (to 25 FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5Ghz, lag spikes go away (4.3 Ghz has half second 28 fps drops).|tester=98.248.145.164}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30 FPS constant except for occasional slowdowns (to 25 FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5Ghz, lag spikes go away (4.3 Ghz has half second 28 fps drops).|tester=98.248.145.164}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce GTX 650 Ti|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce GTX 650 Ti|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}