Xenoblade Chronicles: Difference between revisions

(5.0 fixed issues clean-up)
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{{testing/entry|revision=4.0-8329|OS=Windows 8.1|CPU=Intel Xeon X5690 @ 3.6GHz x2|GPU=NVIDIA GeForce GTX Titan X|result=PAL version. Additional hardware details: 2x 512GB Samsung 850 Pro in RAID 0 on an LSI 9361-8i yielding 1200MBps read/write. 3-4 months ago I tested with a single SSD and I still had the shader stuttering with identical settings as this version. Now I have absolutely no stuttering, slowdowns, or performance hiccups of any kind, the game plays like it does on the console. I used D3D. 3x Native, and 4x SSAA, anything higher seemed like overkill for a huge performance hit. The only other thing I noticed compared to my previous test, is that the initial "Reading Disc..." is displayed for 30-90 seconds instead of instantly disappearing. I should note that these 2 CPUs do not support AVX, and OpenGL was still stuttery with identical settings.|tester=HakanaiSeishin}}
{{testing/entry|revision=4.0-8329|OS=Windows 8.1|CPU=Intel Xeon X5690 @ 3.6GHz x2|GPU=NVIDIA GeForce GTX Titan X|result=PAL version. Additional hardware details: 2x 512GB Samsung 850 Pro in RAID 0 on an LSI 9361-8i yielding 1200MBps read/write. 3-4 months ago I tested with a single SSD and I still had the shader stuttering with identical settings as this version. Now I have absolutely no stuttering, slowdowns, or performance hiccups of any kind, the game plays like it does on the console. I used D3D. 3x Native, and 4x SSAA, anything higher seemed like overkill for a huge performance hit. The only other thing I noticed compared to my previous test, is that the initial "Reading Disc..." is displayed for 30-90 seconds instead of instantly disappearing. I should note that these 2 CPUs do not support AVX, and OpenGL was still stuttery with identical settings.|tester=HakanaiSeishin}}
{{testing/entry|revision=4.0-9102|OS=Windows 10|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|result=US NTSC version. Additional hardware details: The game is located on a SSD. Emulator is running using the new DX12 API with 6x native resolution and default settings. Copy to texture disabled and fast transfer disc rate enabled. DX12 paired with a single SSD do solve the majority of the stutter caused by shader compiling. There are no tearing with vsync off in this release. Exclusive fullscreen may be broken for DX12.|tester=Tamodolo}}
{{testing/entry|revision=4.0-9102|OS=Windows 10|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|result=US NTSC version. Additional hardware details: The game is located on a SSD. Emulator is running using the new DX12 API with 6x native resolution and default settings. Copy to texture disabled and fast transfer disc rate enabled. DX12 paired with a single SSD do solve the majority of the stutter caused by shader compiling. There are no tearing with vsync off in this release. Exclusive fullscreen may be broken for DX12.|tester=Tamodolo}}
{{testing/entry|revision=5.0-97|OS=Windows 7|CPU=Intel Core i7-4790k @ 4.8GHz|GPU=NVIDIA GeForce GTX Titan Black|result=Enormous audio cracking, impossible to play with audio. Totaly cracking. I try all audio configuration.|tester=TheLie}}
{{testing/end}}
{{testing/end}}


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