Xenoblade Chronicles: Difference between revisions

Line 32: Line 32:
== Enhancements ==
== Enhancements ==
=== Bloom ===
=== Bloom ===
When using IR > 1x bloom effects in this title are rendered incorrectly. This can be accounted for with one of the following codes. More details can be found on the [https://forums.dolphin-emu.org/Thread-in-regards-to-poor-bloom-and-what-not-to-scale-xenoblade-test-fixes Dolphin Forums].
When using IR > 1x bloom effects in this title are rendered incorrectly. This can be accounted for with one of the following Gecko codes. Choose one code near the IR you use. If you use an unlisted IR, then it's okay to choose something close to it but not exact (choose x4 or x8 if you're running x6 IR). More details can be found on the [https://forums.dolphin-emu.org/Thread-in-regards-to-poor-bloom-and-what-not-to-scale-xenoblade-test-fixes Dolphin Forums].
{{image|Xenoblade Bloom.jpg|L: Fix, R: Normal|br}}
{{image|Xenoblade Bloom.jpg|L: Fix, R: Normal|br}}


==== Action Replay ====
<pre>
<pre>
$Bloom Test 4xIR some game areas overwrite
$Bloom IR x2
04ca3fa0 01050000
C249E85C 00000002
04ca3fa4 3f000000
EC000824 C022CF74
0466AB10 3fa99999
EC000072 00000000
</pre>
C249E5AC 00000002
7C6503D6 5463F87E
5484F87E 00000000
C249DC34 00000002
C0390024 C002CF74
EC210032 00000000


==== Gecko ====
$Bloom IR x4
<pre>
C249E85C 00000002
$Gecko Bloom x4 IR
EC000824 C022CF74
C249E5AC 00000002 //Tex Height divide by 4
EC000072 00000000
C249E5AC 00000002
7C6503D6 5463F0BE
7C6503D6 5463F0BE
5484F0BE 00000000
5484F0BE 00000000
04ca3fa4 3f000000 //Offset Factor correction
C249DC34 00000003
C0390024 C002CF74
EC210032 EC210032
60000000 00000000
 
$Bloom IR x8
C249E85C 00000002
EC000824 C022CF74
EC000072 00000000
C249E5AC 00000002
7C6503D6 5463E8FE
5484E8FE 00000000
C249DC34 00000003
C0390024 C002CF74
EC210032 EC210032
EC210032 00000000
</pre>
</pre>