Xenoblade Chronicles: Difference between revisions

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{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card|tester=Brumbek}}
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-520M @ 2.4GHz|GPU=nVidia GeForce GT 330M 256MB|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed.  No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}
{{testing/entry|revision=7414|OS=Windows 7 x64|CPU=Intel Core i5-520M @ 2.4GHz|GPU=nVidia GeForce GT 330M 256MB|result=PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed.  No crashes at approximately 4 hours of gameplay|tester=Thunderbolt}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=PAL version; Beat the game, it's fully playable for the most part, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler.|tester=Garteal}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II x3 720 @ 3.5GHz|GPU=nVidia GeForce GTX 460 1GB|result=PAL version tested; DX11 1080p (Auto x 640x528) with constant 25 FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz|tester=Sergio-Miguel}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II x3 720 @ 3.5GHz|GPU=nVidia GeForce GTX 460 1GB|result=PAL version tested; DX11 1080p (Auto x 640x528) with constant 25 FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz|tester=Sergio-Miguel}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles.  Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles.  Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}}
{{testing/entry|revision=7714M|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=PAL version; Beat the game, it's fully playable for the most part, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler.|tester=Garteal}}
{{testing/end}}
{{testing/end}}