Zanac: Difference between revisions

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16 bytes removed ,  20 January 2020
(RegExp Mass Edit, Template:Problems implementation)
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{{Infobox VG
{{Infobox VG
|image = [[File:Zanac.jpg|300px]]
|image     = [[File:Zanac.jpg|300px]]
|developer = Compile
|developer = Compile
|publisher = {{vgrelease|JP=Pony Canyon|NA=D4 Enterprise}}
|publisher = {{vgrelease|JP=Pony Canyon|NA=D4 Enterprise}}
|platforms = [[NES]], [[Virtual Console]]
|released = '''NES'''<br/>{{vgrelease|JP=November 28, 1986|NA=October, 1987}}'''Virtual Console'''<br/>{{vgrelease|JP=October 9, 2007|NA=December 3, 2007}}
|released='''NES'''<br/>{{vgrelease|JP=November 28, 1986|NA=October 1987}}'''Virtual Console'''<br/>{{vgrelease|NA=December 03, 2007|JP=October 09, 2007}}
|genre    = Shoot 'em up
|genre    = Shoot 'em up
|modes    = Single-player
|modes    = Single-player
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In '''''Zanac''''', the player controls the spaceship AFX-6502 Zanac as it flies through various planets, space stations, and outer space and through an armada of enemies comprising the defenses of the game's main antagonist—the "System." The player must fight through twelve levels and destroy the System and its defenses. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile. After losing a life, gameplay continues with the player re-appearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon re-appearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area. However, the player can earn 1-ups (extra lives) throughout the game by accumulating high point scores. Zanac has a continue option which allows players to restart the game from the level in which they lost all their lives.
In '''''Zanac''''', the player controls the spaceship AFX-6502 Zanac as it flies through various planets, space stations, and outer space and through an armada of enemies comprising the defenses of the game's main antagonist—the "System." The player must fight through twelve levels and destroy the System and its defenses. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile. After losing a life, gameplay continues with the player re-appearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon re-appearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area. However, the player can earn 1-ups (extra lives) throughout the game by accumulating high point scores. Zanac has a continue option which allows players to restart the game from the level in which they lost all their lives.


{{GlobalProblems|NES}}
{{GlobalProblems}}


== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|


}}
 
}}}}


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0|*****|}}
{{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}}
{{VersionCompatibilityVersion|5.0|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==
<!--Use this template for screenshots: {{Image|Filename.jpg}}-->


== Gameplay Videos ==
== Gameplay Videos ==

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