9
edits
Progress Continues
We've already had 21506 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
m (Minor formatting fix) |
m (→60FPS: Note that it's an AR code, not gecko) |
||
(One intermediate revision by the same user not shown) | |||
Line 37: | Line 37: | ||
=== Anti-Aliasing Visual Defects === | === Anti-Aliasing Visual Defects === | ||
Use of Anti-Aliasing may cause image to darken and have line artifacts. Higher levels cause more darkening. | Use of Anti-Aliasing may cause image to darken and have line artifacts. Higher levels cause more darkening. | ||
=== Improved Framerate With Emulated CPU Clock Override === | |||
Using "Emulated CPU Clock Override" with values higher than 100% may allow game to run without FPS drops the entire time. | |||
=== 60FPS === | |||
The following AR code allows the game to run at 60FPS (getting less will ''not'' slow the game down). You'll need to overclock emulated CPU (see previous section) to reach above 30FPS outside of menus. | |||
<pre> | |||
$60FPS [v1993] | |||
80015324 2800000f | |||
</pre> | |||
== Configuration == | == Configuration == |