Zenkoku Dekotora Matsuri: Difference between revisions

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→‎60FPS: Note that it's an AR code, not gecko
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{{Infobox VG
|image    = [[File:Zenkoku Dekotora Matsuri.jpg|300px]]
|developer = Suzak
|publisher = Jaleco Entertainment
|released  = {{vgrelease|JP=February 28, 2008}}
|genre    = Racing
|modes    = Single-player, Multiplayer (4)
|input    = Wii Remote
|forumlink = http://forums.dolphin-emu.org/Thread-wii-zenkoku-dekotora-matsuri
}}
'''''Zenkoku Dekotora Matsuri''''' build, Paint, Customize, Drive, and Win! This game is all about your Big Rig and getting to the finish as fast as you can! Win races and get money to purchase new stuff for your truck!
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Flickering Reflections ===
If using Dualcore, reflections will flicker, most commonly of the skybox.  In order to prevent this, enable SyncGPU or enable Singlecore mode.
=== Painting Mode ===
Painting Mode requires EFB2RAM in order to select colors and paint the truck.
=== Photograph Mode ===
Photograph mode requires EFB2RAM in order to take/store pictures.
=== <s>Missing City</s> ===
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.
Resolved by revision {{revision|5.0-10638}}.
}}}}
== Enhancements ==
=== Force Texture Filtering Resulting In Black Textures ===
Force Texture Filtering causes many textures (most notably road) to appear black. Disabling Force Texture Filtering fixes the issue.
=== Anti-Aliasing Visual Defects ===
Use of Anti-Aliasing may cause image to darken and have line artifacts. Higher levels cause more darkening.
=== Improved Framerate With Emulated CPU Clock Override ===
Using "Emulated CPU Clock Override" with values higher than 100% may allow game to run without FPS drops the entire time.
=== 60FPS ===
The following AR code allows the game to run at 60FPS (getting less will ''not'' slow the game down). You'll need to overclock emulated CPU (see previous section) to reach above 30FPS outside of menus.
<pre>
$60FPS [v1993]
80015324 2800000f
</pre>
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
|syncgputhread = On
|syncgputhreadnotes = Avoid flickering reflections
|gfxbackend = Not D3D
|gfxbackendnotes = Avoid z-fighting issues with fast depth off
|efb2texonly = Off
|efb2texonlynotes = Enable painting and photographs
|antialiasing          = None
|antialiasingnotes      = Avoid darkening and artifacts
|forcefilter            = Off
|forcefilternotes      = Avoid black textures on road and other objects
}}
== Version Compatibility ==
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0|***|Severe Graphical Issues}}
{{VersionCompatibilityVersion|5.0-10638|****|City now renders in OpenGL/Vulkan on graphics cards that support reversed depth.}}
{{VersionCompatibilityClose}}
== Testing ==
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Starts: Major graphical glitch in race.|tester=jarupxx}}
{{testing/end}}
== Gameplay Videos ==
== Gameplay Videos ==
*
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=mr1Q6P_-28s|cap1=A Look At: Zenkoku Dekotora Matsuri
}}


[[Category:Wii games]]
[[Category:Wii games]]

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