Zenkoku Dekotora Matsuri: Difference between revisions

(fast-depth is a default setting (and so is opengl technically), the wiki only covers problems if they occur with default settings. this also applies to Spongebob ROTFD.)
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== Emulation Information ==
== Emulation Information ==
=== Z-fighting Issues ===
=== Z-fighting Issues ===
If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL and Vulkan since {{revision|5.0-10636}} are currently the only backends with accurate enough depth emulation to completely eliminating the z-fighting.
If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL (and Vulkan since {{revision|5.0-10636}}) are currently the only backends with accurate enough depth emulation to completely eliminating the z-fighting. Fast-depth is enabled by default and is the more accurate settings.


== Problems ==
== Problems ==
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