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(Removed old problems, cleaned up a little. Added new problem since GLSL merge.) |
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== Problems == | == Problems == | ||
===OpenGL | |||
The OpenGL | === Character Shading in OpenGL === | ||
The GLSL merger ({{revision|3.5-1025}}) broke character shading with the OpenGL backend. Use D3D9 or D3D11 until this problem is resolved. See {{issue|6104}}. | |||
{{image|Fatal Frame 4 OpenGL Shading.jpg|Left character is normal, right character has broken shading|br}} | |||
=== Black Album Pictures === | === Black Album Pictures === | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|gfxbackend | |gfxbackend = D3D9 or D3D11 | ||
|gfxbackendnotes | |gfxbackendnotes = OpenGL has shading issues | ||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Enable seeing pictures in the album | |efbcopynotes = Enable seeing pictures in the album |