Zero: Tsukihami no Kamen: Difference between revisions

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m
OpenGL fixed
(Removed old problems, cleaned up a little. Added new problem since GLSL merge.)
m (OpenGL fixed)
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== Problems ==
== Problems ==
=== Character Shading in OpenGL ===
The GLSL merger ({{revision|3.5-1025}}) broke character shading with the OpenGL backend. Use D3D9 or D3D11 until this problem is resolved. See {{issue|6104}}.
{{image|Fatal Frame 4 OpenGL Shading.jpg|Left character is normal, right character has broken shading|br}}


=== Black Album Pictures ===
=== Black Album Pictures ===
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*Go upstairs to the elevator and approach to it, see the short cutscene
*Go upstairs to the elevator and approach to it, see the short cutscene
*Now go down to fight the ghost, the game will not crash this time.
*Now go down to fight the ghost, the game will not crash this time.
=== <s>Character Shading in OpenGL</s> ===
The GLSL merger ({{revision|3.5-1025}}) broke character shading with the OpenGL backend. Fixed by {{revision|3.5-1032}}. See {{issue|6104}}.
{{image|Fatal Frame 4 OpenGL Shading.jpg|Left character is normal, right character has broken shading|br}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend            = D3D9 or D3D11
|gfxbackendnotes      = OpenGL has shading issues
|efbcopy              = RAM
|efbcopy              = RAM
|efbcopynotes          = Enable seeing pictures in the album
|efbcopynotes          = Enable seeing pictures in the album

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