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House of the Dead: Overkill: Difference between revisions
Line 16: | Line 16: | ||
== Problems == | == Problems == | ||
=== Story mode broken in revision 4.0-6957 === | |||
error after selecting story mode | |||
"Line:294 | |||
File: VertexShaderGen.cpp | |||
Time: 06:15:30 | |||
Ignore or continue?" | |||
Pressing continue shows same error, while choosing ignore crashes dolphin | |||
=== Double Images === | === Double Images === | ||
If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version {{revision|3.0-774}}. | If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version {{revision|3.0-774}}. |
Revision as of 12:54, 8 July 2015
House of the Dead: Overkill | |
---|---|
Developer(s) | Headstrong Games |
Publisher(s) | Sega |
Series | The House of the Dead |
Platform(s) | Wii |
Release date(s) | NA February 10, 2009 EU February 13, 2009 AUS February 19, 2009 JP October 31, 2009 |
Genre(s) | Rail shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.
Survival horror as it's never been seen before! A pulp-style take on the classic Sega light-gun shooter series. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.
Problems
Story mode broken in revision 4.0-6957
error after selecting story mode "Line:294 File: VertexShaderGen.cpp Time: 06:15:30 Ignore or continue?" Pressing continue shows same error, while choosing ignore crashes dolphin
Double Images
If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version 3.0-774.
Anti-aliasing Blur
With Dolphin 3.0 through 3.0-773, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with House of the Dead: Overkill since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4908 | Windows 7 x64 | Intel Core i7-920 @ 3.8GHz | ATI Radeon HD 4890 | The House Of The Dead: Overkill on Wii/GC Emulator (720p HD) | iNexXxuS |
r7671 | Windows 7 x64 | Intel Core i5-2500K @ 4.5GHz | NVIDIA GeForce GTX 480 | Nearly perfect, very rare minor graphics issues | Brumbek |
3.0-153 | Windows 7 x64 | Intel Core i5-2500K @ 4GHz | NVIDIA GeForce 560 Ti | Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise. | Arezco |
3.5-144 | Windows 7 x64 | Intel Core i5-460M @ 2.53GHz | NVIDIA GeForce GTS 450M | good, set dx9 rendering, set framerate limit to 70FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering. | dethegeek |
4.0-6957 | Windows 8.1 x64 | Intel Core i5-3470M @ 3.2 GHz | NVIDIA GeForce GTX 760 | story mode not working. Shows error and crashes after loading:"Line:294 File: VertexShaderGen.cpp Time: 06:15:30 Ignore or continue?" | zaozabot |
Gameplay Videos
- Headstrong Games (Developer)
- Sega (Publisher)
- The House of the Dead (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- 2009 (Initial release year)
- Rail shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU): NVIDIA
- Tested On (Release): 3.0
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Wii games