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Need for Speed: Most Wanted: Difference between revisions
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== Enhancements == | == Enhancements == | ||
=== 16:9 === | === 16:9 === | ||
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options. | This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options. Using the widescreen hack is not recommended, as it will cause graphical glitches. | ||
== Configuration == | == Configuration == |
Revision as of 07:19, 4 November 2015
Need for Speed: Most Wanted | |
---|---|
Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Platform(s) | GameCube |
Release date(s) | NA November 15, 2005 EU November 25, 2005 AUS November 25, 2005 JP December 22, 2005 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Need for Speed: Most Wanted, the new speedster in EA's successful series, combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the "Black List" to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the cops by customizing your muscle cars, supercars, tuners, and sports cars.
Problems
Cutscenes
Cutscenes in this game use the VP6 format which failed to render before 4.0-593. Now, cutscenes display, but show vertical line artifacting which can only be fixed by using software renderer. See issue 5046.
FPS
As of 4.0-5310, during gameplay FPS can be incorrectly throttled to over 60FPS which causes choppiness. Using Virtual XFB solves the issue
Template:SNo Car ReflectionsTemplate:/s
All reflectivity on the cars is broken. See issue 8072. Fixed by 4.0-5225.
Enhancements
16:9
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options. Using the widescreen hack is not recommended, as it will cause graphical glitches.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Need for Speed: Most Wanted since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-3502 | Windows 7 | Intel Core i7-3770K @ 4.5GHz | NVIDIA GeForce GTX 660 Ti | 1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly | Dudewittude |
4.0-5310 | Linux Ubuntu 14.10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed. | Xerxes |
4.0-5930 | Windows 8.1 | Intel Core i7-4790K @ 4GHz | AMD Radeon R9 290X | 1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine. | doom_of_anubis |
Gameplay Videos
- EA Black Box (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- 2005 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games
- Native 16:9 widescreen support (GCN)