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Spider-Man: Difference between revisions
Line 15: | Line 15: | ||
== Problems == | == Problems == | ||
=== Memory Stride Is Too Small === | === Memory Stride Is Too Small === | ||
Since {{revision|4.0-7626}} every time the main menu is opened, a menu with "Memory stride is too small" will appear. '''Disable Panic Handlers''' to work around this. Refer {{Issue|9095}}. | |||
=== {{s}}Broken Cut-scenes{{/s}} === | === {{s}}Broken Cut-scenes{{/s}} === |
Revision as of 22:52, 3 December 2015
Spider-Man | |
---|---|
Developer(s) | Treyarch |
Publisher(s) | Activision |
Series | Spider-Man |
Platform(s) | GameCube |
Release date(s) | NA April 15, 2002 EU June 7, 2002 JP February 13, 2003 |
Genre(s) | Action, Beat 'em up |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Spider-Man (also released as Spider-Man: The Movie) is an action game based upon the Marvel Comics character, Spider-Man, and is directly based on the first feature film starring the eponymous character. It was developed by Treyarch and released in 2002 for PC and several video game consoles. The game has many scenes and villains that did not appear in the film. It was followed by Spider-Man 2 two years later to promote the release of the second film. Then, in 2007, to promote the release of the third film, Spider-Man 3 was released.
Problems
Memory Stride Is Too Small
Since 4.0-7626 every time the main menu is opened, a menu with "Memory stride is too small" will appear. Disable Panic Handlers to work around this. Refer issue 9095.
Template:SBroken Cut-scenesTemplate:/s
Pre-rendered cutscenes require XFB: Real to display appropriately. As of 4.0-4918 Real XFB is set by default for this game; this can be changed in the game's properties.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Spider-Man since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-4163 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Needs External Frame Buffer set to Real to display all cutscenes. Slowdown in outdoor city segments, large indoor areas, and some cutscenes. Had minor graphical issues on start menu but not reproducible. Playable. | Xerxes |
4.0-7133 | Windows 10 | AMD A10-5750M @ 2.5GHz | AMD Radeon HD 8650G | Needs Real XFB and V-Sync off to start. Is slow, but very playable. In-game sounds are slow or fragmented. | StardustGogeta |
4.0-7528 | Windows 10 | AMD A10-5750M @ 2.5GHz | AMD Radeon HD 8650G | Needs Real XFB and V-Sync off to start. It is much faster and runs at near console-speed with 2x native resolution. | StardustGogeta |
4.0-7626 | Windows 10 | AMD A10-5750M @ 2.5GHz | AMD Radeon HD 8650G | Needs Real XFB and V-Sync off to start. After passing the initial cinematic, the game crashes on the main menu, reporting that "the memory stride is too small." | StardustGogeta |
4.0-8131 | Windows 7 | Intel Core i5-3570K | NVIDIA GeForce GTX 760 | vsync works fine, disable panic handlers to bypass Memory Stride popups | JMC47 |
Gameplay Videos
- Treyarch (Developer)
- Activision (Publisher)
- Spider-Man (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2002 (Initial release year)
- Action (Genre)
- Beat 'em up (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games