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The SpongeBob SquarePants Movie: Difference between revisions
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[http://k002.kiwi6.com/hotlink/t8sl6mte51/sbob_movie_freezer_audio_problems.mp3 Here] is a recording of the bug, and you'll notice how when I break things the other audio is silenced (briefly). | [http://k002.kiwi6.com/hotlink/t8sl6mte51/sbob_movie_freezer_audio_problems.mp3 Here] is a recording of the bug, and you'll notice how when I break things the other audio is silenced (briefly). | ||
=== Invisible Platforms === | === Invisible Platforms === | ||
Line 29: | Line 26: | ||
== Enhancements == | == Enhancements == | ||
=== Ground Glitches === | |||
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally). | |||
=== Fix Red Triangles === | === Fix Red Triangles === | ||
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code. | This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code. |
Revision as of 06:01, 17 September 2016
The SpongeBob SquarePants Movie | |
---|---|
Developer(s) | Heavy Iron Studios |
Publisher(s) | THQ |
Series | SpongeBob SquarePants |
Platform(s) | GameCube |
Release date(s) | NA February 6, 2005 EU February 18, 2005 |
Genre(s) | Action, Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The SpongeBob SquarePants Movie is a video game based on the film of the same name. It was created on the same engine as SpongeBob SquarePants: Battle for Bikini Bottom.
Problems
Echoing Audio Playback Glitch in Freezer Room (Goofy Goober Level)
When you enter a "Freezer" type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists, I tried it on my GC, but the audio all sounds the way it should. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc).
Here is a recording of the bug, and you'll notice how when I break things the other audio is silenced (briefly).
Invisible Platforms
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.
Some Videos Won't Display
Anything that isn't in-game (meaning that it is just a video within the game) might turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'.
Enhancements
Ground Glitches
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).
Fix Red Triangles
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.
NTSC
04232C4C 4E800020
16:9 Aspect Ratio Fix
This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.
NTSC
04232C4C 4E800020 0425AC24 4E800020 C2342FF0 00000002 3DC04100 91C22000 C0822000 00000000 C2353300 00000003 3DC03F40 91C22000 C2222000 EC110032 D0030004 00000000 043C3D84 BF400000 043C3D98 3F400000 C2239644 00000004 3DC03F80 3DE0803C 91CF3D98 3DC0BF80 91CF3D84 38E00000 60000000 00000000 C22396B0 00000004 3DC03F80 3DE0803C 91CF3D98 3DC0BF80 91CF3D84 EC802028 60000000 00000000 C22396B8 00000004 3DC03F40 3DE0803C 91CF3D98 3DC0BF40 91CF3D84 E3E10048 60000000 00000000 C2239650 00000004 3DC03F40 3DE0803C 91CF3D98 3DC0BF40 91CF3D84 8081000C 60000000 00000000 C22399A8 00000004 3DC03F80 3DE0803C 91CF3D98 3DC0BF80 91CF3D84 EC802028 60000000 00000000 C22399B4 00000004 3DC03F40 3DE0803C 91CF3D98 3DC0BF40 91CF3D84 881F9715 60000000 00000000
PAL (German)
C220DBEC 00000002 EC410024 D0410008 60000000 00000000
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with The SpongeBob SquarePants Movie since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-716 | Intel Core i3-370m | ATI Mobility Radeon HD 5650 | The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable. | JuCstin | |
3.0-763 | Windows 7 | Intel Core i3-2100 | NVIDIA GeForce GTS 450 x2 | Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still. | AnonSVN |
4.0.1 | Windows 7 | Intel Core i5-2500K | AMD Radeon HD 7850 | The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled. | DrDoctor13 |
4.0-2012 | Windows 7 | AMD FX-4130 | NVIDIA GeForce GTX 650 | Black screen even with original settings | 65.128.172.150 |
4.0-2384 | Windows 8.1 | Intel Core i3-2120 | NVIDIA GeForce GTX 9600 GSO 512 | Black screen even with original settings | 159.63.150.131 |
4.0-6266 | Windows 8.1 | Intel Core i5-4690K @ 4.2GHz | AMD Radeon 270x | Black screen even with original settings | 159.63.150.148 |
5.0-466 | Windows 10 | AMD FX-4130 | NVIDIA GeForce GTX 650 | I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches. | 174.53.128.166 |
Gameplay Videos
- Heavy Iron Studios (Developer)
- THQ (Publisher)
- SpongeBob SquarePants (Series)
- North America (Release region)
- Europe (Release region)
- 2005 (Initial release year)
- Action (Genre)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (OS): Windows
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0.1
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (CPU): AMD
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games